This "game" was born when rustc made my pc so slow that
even Cookie Clicker was slow.
If sometimes the CPU is at >99% and the games became slow, what is the impediment to make a game that when your CPU is being really used, it goes FASTER? This is just a Paperclip Maximizer or Cookie Clicker (i.e., an idle game) that goes faster (linearly) with your CPU usage.
Clone the repo and go inside, then
cargo install --path . Then you can run this as
cpu-usage-gameWhen you start the game, you can buy items pressing a key and then pressing Enter.
If you press q + Enter or Ctrl + c, the game saves and exits.
The save file is located in the same directory you run it.
There are a few flags:
--rate_of_slowdown (reduce the cicle frequency by a factor)
--new_game (ignores the save in folder)
--save_name (reads and saves to a specific file instead of writing to save.json)
- Make "discounts" or something based on CPU temps.
- Item price should grow with each previous purchase (maybe an exponential growth, maybe factorial, I don't really know)