A modern Cordova plugin for Google Play Games Services v2 API with comprehensive gaming features.
- Authentication
- Manual silent sign-in via initialize()
- Background sign-out detection
- Manual sign-in support
- Sign-in state events
- Modern v2 authentication flow
- Leaderboards
- Submit scores
- Show leaderboards
- Get player scores
- Get player rankings
- Achievements
- Unlock achievements
- Increment achievements
- Show achievements UI
- Reveal hidden achievements
- Set achievement steps
- Load all achievements
- Cloud Saves
- Save game data
- Load game data
- Show saved games UI
- Conflict resolution
- Snapshot management
- Delete a snapshot
- Load all snapshots
- Friends
- Get friends list
- Show player profiles
- Player search
- Compare profiles
- Player Stats
- Get player info
- Get player stats
- Get player level info
- Events
- Increment events
- Get event data
- Get all events
- Event tracking
- Cordova >= 12.0.0
- Cordova Android >= 14.0.0
- Android SDK >= 24
- Google Play Services >= 21.2.0
cordova plugin add cordova-plugin-gpgs --variable APP_ID="your-app-id" --variable PLAY_SERVICES_VERSION="23.2.0"APP_ID(required): Your Google Play Games App IDPLAY_SERVICES_VERSION(optional): Version of Google Play Services to use (default: 23.2.0)
Add the following to your config.xml:
<preference name="GPGS_DEBUG" value="true" />Call initialize() once after deviceready. It performs a silent sign-in and fires the usual events (gpgs.signin, gpgs.signout, gpgs.availability). All Play Games API calls that require authentication should be made after the gpgs.signin event has fired.
document.addEventListener('deviceready', () => {
GPGS.initialize()
.then(() => {
console.log('GPGS initialization request sent');
})
.catch(console.error);
});The plugin NO LONGER attempts silent sign-in automatically; you are in full control of when the operation happens.
// Check if Google Play Services are available
GPGS.isGooglePlayServicesAvailable().then(result => {
if (result === true) {
console.log('Google Play Services are available');
} else if (typeof result === 'object') {
console.log('Google Play Services are not available:', result.errorString);
if (result.isUserResolvable) {
// Show UI to help user resolve the issue
}
}
});
// Returns: Promise<boolean|Object> - If services are not available, returns an object with:
// {
// available: false,
// errorCode: number,
// errorString: string,
// isUserResolvable: boolean
// }
// Check if user is signed in
GPGS.isSignedIn().then(result => {
if (typeof result === 'object') {
console.log('Sign-in status:', result.isSignedIn);
} else {
console.log('Sign-in status:', result);
}
});
// Returns: Promise<boolean|Object> - Returns either a boolean or an object with:
// {
// isSignedIn: boolean
// }
// Manual sign-in
GPGS.login().then(() => {
console.log('Sign-in successful');
}).catch(error => {
console.error('Sign-in failed:', error);
});
// Returns: Promise<void>// Submit a score
GPGS.submitScore('leaderboard_id', 1000).then(() => {
console.log('Score submitted');
});
// Returns: Promise<void>
// Show a leaderboard
GPGS.showLeaderboard('leaderboard_id').then(() => {
console.log('Leaderboard shown');
});
// Returns: Promise<void>
// Show all leaderboards
GPGS.showAllLeaderboards().then(() => {
console.log('All leaderboards shown');
});
// Returns: Promise<void>
// Get player's score
GPGS.getPlayerScore('leaderboard_id').then(score => {
console.log('Player score:', score);
});
// Returns: Promise<{
// player_score: number,
// player_rank: number
// }>
// --- Parameter enums ------------------------------------------------------
// timeSpan → 0 = daily, 1 = weekly, 2 = all-time
// collection → 0 = public, 1 = friends
// For richer code samples see: examples/scores.md
// Load top scores for a leaderboard
GPGS.loadTopScores('leaderboard_id', 2 /*all-time*/, 0 /*public*/, 25).then(result => {
console.log('Leaderboard:', result.leaderboard);
console.log('Scores:', result.scores);
});
// Returns: Promise<Object>
// -------------------------------------------------------------------------
// See examples/scores.md for showing a leaderboard slice around the player
// Load scores centered around the signed-in player
GPGS.loadPlayerCenteredScores('leaderboard_id', 2 /*all-time*/, 0 /*public*/, 25).then(result => {
console.log('Leaderboard:', result.leaderboard);
console.log('Scores:', result.scores);
});
// Returns: Promise<Object>
// Load metadata for a single leaderboard
GPGS.loadLeaderboardMetadata('leaderboard_id').then(metadata => {
console.log('Leaderboard Metadata:', metadata);
});
// Returns: Promise<Object>
// Load metadata for all leaderboards
GPGS.loadLeaderboardMetadata().then(metadata => {
console.log('All Leaderboards Metadata:', metadata);
});
// Returns: Promise<Array<Object>>// Unlock an achievement
GPGS.unlockAchievement('achievement_id').then(() => {
console.log('Achievement unlocked');
});
// Returns: Promise<void>
// Increment an achievement
GPGS.incrementAchievement('achievement_id', 1).then(() => {
console.log('Achievement incremented');
});
// Returns: Promise<void>
// Show achievements UI
GPGS.showAchievements().then(() => {
console.log('Achievements UI shown');
});
// Returns: Promise<void>
// Reveal a hidden achievement
GPGS.revealAchievement('achievement_id').then(() => {
console.log('Achievement revealed');
});
// Returns: Promise<void>
// Set achievement steps
GPGS.setStepsInAchievement('achievement_id', 5).then(() => {
console.log('Achievement steps set');
});
// Returns: Promise<void>
// Load all achievements
GPGS.loadAchievements(false).then(achievements => {
console.log('Achievements:', achievements);
});
// Returns: Promise<Array<Object>>
// Get friends list
GPGS.getFriendsList().then(friends => {
console.log('Friends:', friends);
});
// Returns: Promise<Array<{
// id: string,
// displayName: string
// }>>
// Show player profile
GPGS.showPlayerProfile('player_id').then(() => {
console.log('Player profile shown');
});
// Returns: Promise<void>
// Show player search
GPGS.showPlayerSearch().then(() => {
console.log('Player search shown');
});
// Returns: Promise<void>// Save game data
GPGS.saveGame('save_name', 'description', {
level: 1,
score: 1000
}).then(() => {
console.log('Game saved');
});
// Returns: Promise<void>
// Load game data
GPGS.loadGame('save_name').then(data => {
console.log('Game loaded:', data);
});
// Returns: Promise<Object> - The saved game data
// Show saved games UI
GPGS.showSavedGames({
title: 'Saved Games',
allowAddButton: true,
allowDelete: true,
maxSnapshots: 5
}).then(() => {
console.log('Saved games UI shown');
});
// Returns: Promise<void>
// Delete a snapshot
GPGS.deleteSnapshot('save_name').then(snapshotId => {
console.log('Snapshot deleted:', snapshotId);
});
// Returns: Promise<string>
// Load all snapshots
GPGS.loadAllSnapshots(false).then(snapshots => {
console.log('All snapshots:', snapshots);
});
// Returns: Promise<Array<Object>>// Get player info
GPGS.getPlayerInfo('player_id', true).then(info => {
console.log('Player info:', info);
});
// Returns: Promise<{
// id: string,
// displayName: string,
// title: string,
// levelInfo?: {
// currentLevel: number,
// maxXp: number,
// minXp: number
// }
// }>
// Get player stats
GPGS.getPlayerStats().then(stats => {
console.log('Player stats:', stats);
});
// Returns: Promise<{
// averageSessionLength: number,
// daysSinceLastPlayed: number,
// numberOfPurchases: number,
// numberOfSessions: number,
// sessionPercentile: number,
// spendPercentile: number,
// spendProbability: number
// }>// Increment an event
GPGS.incrementEvent('event_id', 1).then(() => {
console.log('Event incremented');
});
// Returns: Promise<void>
// Get all events
GPGS.getAllEvents().then(events => {
console.log('All events:', events);
});
// Returns: Promise<Array<{
// id: string,
// name: string,
// description: string,
// value: number
// }>>
// Get specific event
GPGS.getEvent('event_id').then(event => {
console.log('Event:', event);
});
// Returns: Promise<{
// id: string,
// name: string,
// description: string,
// value: number
// }>The plugin emits the following events:
Emitted when sign-in state changes.
{
isSignedIn: boolean,
error?: string // Present if sign-in failed
}Emitted when user signs out (including background sign-out).
{
isSignedIn: false,
reason: string // e.g., "background_signout"
}Emitted when Google Play Services availability changes.
{
available: boolean,
errorCode?: number,
errorString?: string,
isUserResolvable?: boolean
}The plugin uses promises for all operations. Errors are passed to the catch handler:
GPGS.login().catch(error => {
console.error('Error:', error.message, 'Status Code:', error.statusCode);
});The error object contains:
message: A descriptive error messagestatusCode: The status code from the underlying Google Play Games SDK (if available)
Common error codes from the SDK can be found in the official documentation.
Enable debug mode in config.xml to see detailed logs:
<preference name="GPGS_DEBUG" value="true" />This project is licensed under the GPL-3.0-or-later License - see the LICENSE file for details.
Exelerus AB - https://exelerus.com
- Fork the repository
- Create your feature branch (
git checkout -b feature/amazing-feature) - Commit your changes (
git commit -m 'Add some amazing feature') - Push to the branch (
git push origin feature/amazing-feature) - Open a Pull Request