Welcome to ColliderMeshTool, a Unity tool designed to help developers generate custom mesh colliders. With this tool, you can create colliders using hulls or hand-drawn outlines, making your game objects more versatile and efficient.
- Custom Mesh Generation: Easily create mesh colliders from hulls or hand-drawn outlines.
- Concave Hull Support: Work with concave shapes to better fit your game objects.
- User-Friendly Interface: Intuitive design for quick setup and easy use.
- Unity Compatibility: Seamlessly integrates with Unity for game development.
To get started, download the latest release from the Releases section. Once downloaded, extract the files and add them to your Unity project.
- Go to the Releases section.
- Download the appropriate version for your Unity setup.
- Extract the contents of the downloaded file.
- Copy the extracted files into your Unity project’s
Assets
folder.
Using ColliderMeshTool is straightforward. After installation, follow these steps to create custom mesh colliders:
- Open Unity and load your project.
- Navigate to the ColliderMeshTool menu in the toolbar.
- Select Create Mesh Collider.
- Choose either the hull or hand-drawn outline option.
- Follow the prompts to create your collider.
- Ensure your game objects are properly set up before creating colliders.
- Experiment with different shapes to find the best fit for your objects.
Here’s a simple example to illustrate how to use ColliderMeshTool.
- In Unity, create a new 3D object (e.g., Cube).
- Name it "MyCube".
- Select "MyCube" in the hierarchy.
- Go to the ColliderMeshTool menu.
- Click on Create Mesh Collider.
- Choose Hand-Drawn Outline.
- Draw your desired shape around "MyCube".
- Add a Rigidbody component to "MyCube".
- Run the scene to see how the collider interacts with other objects.
We welcome contributions to ColliderMeshTool. If you have ideas for improvements or find bugs, please follow these steps:
- Fork the repository.
- Create a new branch for your feature or fix.
- Make your changes and commit them.
- Push your changes to your fork.
- Submit a pull request detailing your changes.
ColliderMeshTool is licensed under the MIT License. See the LICENSE file for more information.
For questions or feedback, please reach out to the repository owner via GitHub or email.
ColliderMeshTool provides a simple yet powerful way to create custom mesh colliders in Unity. By using this tool, you can enhance your game development process and create more engaging experiences for players.
For more information and updates, check the Releases section.