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Update ASSETS_LOADED one frame later so users can skip the placeholder. #84
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When textures are rendered, there is a placeholder image that flashes for a single frame before the actual image. Here is an example of how it looks:
Example reproduction:
Here's my attempt to track it down:
run_early_update_stages()
processes the asset queues...inc_assets_loaded()
saying it is "loaded." It is not actually loaded yet.Fix in this branch. We just put off the rendering by 1 frame.