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@Shad0wlife
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This effectively still checks if the target position is 0<=y<256, just as separate checks for 0 and world.getHeight() would do.
But by using this, mods like CubicChunks which modify the world's height limits can change the result of the world.isOutsideBuildHeight() for easy compatibility.

This effectively still checks if its 0<=y<256, just as separate checks for 0 and world.getHeight() would do. But by using this, mods like CubicChunks which modify the height limits can change the result of the world.isOutsideBuildHeight() for easy compatibility.
@vico93
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vico93 commented Oct 30, 2019

Could make a copy of this PR for CC:Tweaked too (if this bugfix already wasnt added there)?

@SquidDev
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CC:T should have these patches already. That said, I've never actually tested whether it's sufficient to ensure compat with CubicChunks.

@Shad0wlife
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Shad0wlife commented Nov 1, 2019

You are right, thank you. I did not know about CC:Tweaked though, is there any web presence other than your github? When looking for the current version of CC, I did not find anything about it either.

EDIT: Ok, found it on Curseforge now that I knew where to look. I hope it gets known better!

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3 participants