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@SquidDev SquidDev commented Apr 16, 2018

Forge's default fake player implementation doesn't override all methods which use the connection. As it is not set, we get an NPE and thus crash the server. We simply stub those methods out ourselves to prevent such an issue.

Closes #539

I'm going to look into submitting a similar PR into Forge, but it's worth adding it here first.

Forge's default fake player implementation doesn't override all methods
which use the connection. As it is not set, we get an NPE and thus crash
the server. We simply stub those methods out ourselves to prevent such
an issue.
@JasonTheKitten
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This seems smart. Why did nobody do this before?

@SquidDev
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SquidDev commented Apr 16, 2018

@JasonTheKitten Because they really shouldn't be needed - ideally these methods would be stubbed in Forge instead. The alternative would be to do what Plethora does and provide a "fake" connection, which just voids all packets.

I suspect it's not been done before as nobody has encountered such issues and thus a fix has not been needed.

ccserver pushed a commit to ccserver/ComputerCraft that referenced this pull request Sep 16, 2019
…akeplayer-stubs

Add additional method stubs to the TurtlePlayer
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2 participants