fix outline gaps for SkinnedMeshRenderer by smoothing normals #40
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixing an issue similar to the one already described in #24
The issue only seems to come up in the combination of SkinnedMeshRenderer + low-poly/hard normals. But I also tested that the fix has no adverse effects on meshes with smooth normals by changing the import settings of my test mesh to calculate normals and set smoothing angle to its highest possible value 180.
Before:

After:
