A Powerful, Terminal-Based 2D Game Engine written in C++.
See what's new
(28-Apr-2025) info: Linux compilation, make setup
command | gmeng.org/changelog
Gmeng's documentation can be found in gmeng.org
. Please refer to the website for enquiries about functionality and usage.
This project uses the GNU Make build system for an easy building process. Gmeng currently runs on all UNIX
(macOS & linux) systems.
While a Windows port for Gmeng is being worked on it is not yet complete. If you're on a Windows machine,
install WSL (Windows Subsystem for Linux)
to run Gmeng without having to change computers or boot into a different Operating System.
To get started, clone the repository and set it up with
git clone https://github.com/catriverr/gmeng-sdk
cd gmeng-sdk
sudo make setup
Important
You will need to run sudo make setup
to include the sources for libraries & dependencies which gmeng uses.
submodules
Currently, gmeng uses the following submodules:
catriverr/liblmf
for interleafing and configuration file parsing,catriverr/noble
for scripting, script parsing and plugin support
libraries & utilities
homebrew
for installing & implementing libraries required by gmeng,pkg-config & pkgconf
for implementing cflags for C++ compiler libraries,libcurl4-openssl-dev
for easy telecommunications & networking functions,libncurses-dev
for easy terminal-based UI creation on CLI commands,libasound2-dev
(linux only) for the ALSA (Advanced Linux Sound Architecture) audio engine,ApplicationServices
(macOS only) for the ApplicationServices general Mac Service utilities
builds:
make all (builds engine and cli)
make test (builds interface tests / test.cpp)
make test2 (builds unit tests / tests/test.cpp)
make compile (builds your target file / specified in buildoptions.mk or `make configure`)
make compile-windows (builds your target file / cross compiled to windows)
make compile-file filename=<file.cpp> (builds the file defined in filename)
make compile-file-windows filename=<file.cpp> (builds the file defined in filename, for windows target)
make compile-script filename=<file.cc> (builds the file defined in filename, as a NOBLE shared library script)
make setup (sets up the environment and installs the libraries required for gmeng to function)
make build (builds the target in Production mode, all scripts in the scripts/src directory and your target will be compiled)
options:
make [debug] [no-ncurses] [use-external] [warnings] [all/test/test2/compile/compile-windows/compile-file/compile-file-windows/compile-script/build]
make configure
- The
debug
option adds the-g -O0 -fsanitize=address
flags to the compiler. - The
no-ncurses
option disables the auto-imports toutils/interface.cpp
andtypes/interface.h
from thegmeng.h
header. - The
use-external
option enables the auto-imports toSDL2/SDL.h
headers for SDL-based windows. - The
warnings
option enables-Wall
so all warnings are displayed by the compiler. - The
configure
option runs the configuration utility to set up the buildconfig for a program.
Gmeng is designed and configured to be debugged with the llvm/lldb
debugger. To debug different functionalities of the library, run llvm with the unit tests binary.
Gmeng as its own testing utility for internal tests. Compile with:
make test2; lldb ./tests/out/test.o
to run different tests, add the -l=0,1,2,3..8
flag to the run
command in lldb.
refer to the Unit Tests file to see different tests and what they do.
You may also compile with debugging parameters in clang
too with the make debug (compile,build,etc..make parameters)
parameter.
make debug build; lldb ./game.out
This will allow you to compile with debugger parameters.
For Gmeng's command-line arguments, refer to the help
page in the command-line interface via:
make; ./gmeng -help
Gmeng takes the following preprocessor definitions:
#define GMENG_NO_CURSES // false by default, for no ncurses imports, same as the make no-ncurses parameter
#define __GMENG_LOG_TO_COUT__ // false by default, streams gm_log() calls to the std::cout stream.
#define __GMENG_ALLOW_LOG__ // true by default, allows logging
#define __GMENG_DRAW_AFTER_LOG__ // false, by default draws the dev-c console
Please refer to gmeng-sdk/CONTRIBUTING
for guidelines on how to contribute to gmeng.
you may contact me on discord via @catriverr
, or e-mail me at [email protected]
.