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21 changes: 21 additions & 0 deletions accessory/air_conditioner.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,21 @@
package accessory

import (
"github.com/brutella/hap/service"
)

type AirConditioner struct {
*A
AirConditioner *service.AirConditioner
}

// NewAirConditioner returns an air conditioner accessory.
func NewAirConditioner(info Info) *AirConditioner {
a := AirConditioner{}
a.A = New(info, TypeAirConditioner)

a.AirConditioner = service.NewAirConditioner()
a.AddS(a.AirConditioner.S)

return &a
}
58 changes: 58 additions & 0 deletions service/air_conditioner.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
package service

import (
"github.com/brutella/hap/characteristic"
)

type AirConditioner struct {
*S

Active *characteristic.Active
CurrentHeaterCoolerState *characteristic.CurrentHeaterCoolerState
TargetHeaterCoolerState *characteristic.TargetHeaterCoolerState
CurrentTemperature *characteristic.CurrentTemperature
CoolingThresholdTemperature *characteristic.CoolingThresholdTemperature
HeatingThresholdTemperature *characteristic.HeatingThresholdTemperature
SwingMode *characteristic.SwingMode
RotationSpeed *characteristic.RotationSpeed
TemperatureDisplayUnits *characteristic.TemperatureDisplayUnits
LockPhysicalControls *characteristic.LockPhysicalControls
}

func NewAirConditioner() *AirConditioner {
s := AirConditioner{}
s.S = New(TypeHeaterCooler)

s.Active = characteristic.NewActive()
s.AddC(s.Active.C)

s.CurrentHeaterCoolerState = characteristic.NewCurrentHeaterCoolerState()
s.AddC(s.CurrentHeaterCoolerState.C)

s.TargetHeaterCoolerState = characteristic.NewTargetHeaterCoolerState()
s.AddC(s.TargetHeaterCoolerState.C)

s.CurrentTemperature = characteristic.NewCurrentTemperature()
s.AddC(s.CurrentTemperature.C)

// Add optional characteristics that are commonly used in air conditioners
s.CoolingThresholdTemperature = characteristic.NewCoolingThresholdTemperature()
s.AddC(s.CoolingThresholdTemperature.C)

s.HeatingThresholdTemperature = characteristic.NewHeatingThresholdTemperature()
s.AddC(s.HeatingThresholdTemperature.C)

s.SwingMode = characteristic.NewSwingMode()
s.AddC(s.SwingMode.C)

s.RotationSpeed = characteristic.NewRotationSpeed()
s.AddC(s.RotationSpeed.C)

s.TemperatureDisplayUnits = characteristic.NewTemperatureDisplayUnits()
s.AddC(s.TemperatureDisplayUnits.C)

s.LockPhysicalControls = characteristic.NewLockPhysicalControls()
s.AddC(s.LockPhysicalControls.C)

return &s
}