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Objective
2d Point Light implementation and integration inside Sprite Plugin.
Solution
crates/bevy_sprite/src/light/point_light_2d.rs:
crates/bevy_sprite/src/render/light.rs:
PointLight2D
intoExtractedPointLight2D
.GpuLights2D
for GPU consumption.crates/bevy_sprite/src/render/mod.rs:
crates/bevy_sprite/src/lib.rs:
extract_point_lights_2d
andprepare_point_lights_2d
to the SpritePlugin.crates/bevy_sprite/src/render/sprite.wgsl
Testing
O: Set intensity to 0;
ArrowUp: Increase intensity;
ArrowDown: Decrease intensity;
ArrowRight: Change color;
N: Change scene;
SpaceBar: Change fall off type.
Showcase
demo.mp4