Octane Mech is a 3D, OpenGL based Mech game
glAnts is an example OpenGL C++ project that simulates a mech-style game featuring 3D rendering and basic real-time networking. Originally written in C, it's a retro-style graphical demo showcasing object-based rendering, camera movement, particle effects, and rudimentary multiplayer capabilities. It's useful as a learning project for OpenGL, game architecture, and client-server networking concepts in C++.
See the most recent updates under the gameupdates directory
Older code can be found under "legacy"
The game started around 1999 many years ago. The goal was to run on Linux and Windows. When OpenGL was coming out, to support graphics card including 3dfx cards.
As part of the remaster and relearn, I converted some of the code to compile and had to break the code down into small modules.
See the updates as some basic OpenGL in C/C++ examples
Navigate to the directory: https://github.com/berlinbrown/OctaneMechOpenGLGame/tree/master/retutorials
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Also see: http://code.google.com/p/octanemech/