Practical implementation for all the design patterns
For a quick run through, have a look at this.
| Creational Patterns | Structural Patterns | Behavioral Patterns | Other Patterns |
|---|---|---|---|
| Builder | Decorator | Chain of responsibility | Publisher-Subscriber |
| Singleton | Proxy | Observer | Game Loop |
| Prototype | Adapter | Strategy | Dependency Injection |
| Factory Method | Bridge | Iterator | Trampoline |
| Abstract Factory | Composite | Command | Null Object |
| Facade | Template Method | Retry | |
| Flyweight | State | Object Pool | |
| Mediator | Service Locator | ||
| Visitor | Unit of work | ||
| Memento |