Plugincollider is a generic (cross-platform/plugin format) wrapper that allows using a SuperCollider server inside a VST3 plugin. The embedded server may be controlled over OSC as usual.
Now support Linux, macOS and Windows.
Plugincollider is based on AU version of https://github.com/supercollider/SuperColliderAU
- Fix sessions issue upon reloading plugin FX
- Added TreeView to browse active objects from the server (Node, Buffer, Synthdefs, Unit). This is still a work in progress since it will be the editor to push the desired node hierarchy.
- You can now assign a name and range values to plugin parameters that will be exposed as a controlbus on SuperCollider.
- You can now assign a controlbus on a synthdef parameter upon synth instanciation
- UIUGen units (MouseX, MouseY, MouseButton) are now available by using JUCE events
- Fixed crash on pluginwindow close
- Avoid sending midi notes events if the plugin is in FX mode
SuperCollider is a highly modular ecosystem (sc-plugins, scsynth definitions) that needs to be adapted for each platform from the VST3/clap component. For now consider this as a vanilla scsynth implementation with no external plugins.
Latest build are available from https://github.com/asb2m10/plugincollider/actions
Plugincollider can be used as a standard SuperCollider server by using the SC IDE (or any other sclang client). You can test the plugin by using this SC code (where Plugincollider is running at 127.0.0.1:8898) :
o = ServerOptions.new;
s = Server.remote(\Plugincollider, NetAddr("127.0.0.1", 8898), o);
{ [SinOsc.ar(439, 0, 0.2), SinOsc.ar(444, 0, 0.2)] }.play(s);
Plugincollider can load previously compiled SynthDefs (*.scsyndef) that will be saved within the DAW plugin state. No installation/usage of Supercollider afterwards is required if you want to exclusively use scsyndef files.
If the SynthDef has arguments, they will be exposed to the plugin and the user can set the lower and upper values for each arguments. The user can then easily change them from the Plugincollider UI.
If there is a SynthDef loaded, the plugin can be put in "FX Mode" that will run this SynthDef on a single node every time the plugin is running. This can be useful if you want to use the plugin as an effect or a drone/noodle.
In this mode (and when a SynthDef is loaded), everytime Plugincollider receives a midi node, it will trigger this synth based on those parameters:
Midi Event | ScSynDef args | Conversion |
---|---|---|
note-on midi note | freq | Converts midi node (0-127) to frequency (hz) |
note-on velocity | amp | Converts midi velocity (0-127) to amp(0.0-1.0), linearly (for now). |
note-off | gate | Sends gate=0 on midi note off |
If for example your SynthDef doesn't have the gate arguments, the node will be freed once the note off is triggered.
- Be sure to set your DAW latency size to a power of two (256, 512, 1024) otherwise some SC plugins might not work properly.
- If you are running multiple VST instances, scsynth errors messages might end up into one specific unrelated vst logs since scsynth is design to be run into one single process. Some DAWs has a "Dedicated process" runtime that might resolve this issue.
- PluginCollider is currently built with "static" SC-plugin. It is great because you don't need any SuperCollider installation but it cannot load additional SC-plugins. This will be resolved when we will be able to package the plugin on any platform. (you can disable this by building PluginCollider with the SC_DYNAMIC_PLUGINS directive)
- On Windows, if you are using the github releases, be sure to update the MSVC Runtime to the latest version
- add CLAP plugin format
- assign scsyndef parameters to controlbus (and plug parameters values)
- multi scsyndef support
- implement /freq and /amp from DAW midi message
- macOS enable Plugincollider to use SuperCollider scsynth plugin that the user previously installed (handle notarization)
- Windows bundle sndfile.dll within the plugin installation
- more accurate OSC DAW timing
Plugin parameters are now linked to the first 32 control buses. The SC code must normalize the values from 0.0 to 1.0; consider using a helper function like this:
var mkMappedBus = {|sym, defaultRange=([0, 1]), type=\linlin|
var v = NamedControl.kr(sym);
var range = NamedControl.kr(sym ++ 'Range', defaultRange);
v.perform(type, 0, 1, *range)
};
x = SynthDef("freqtest", {
var freq = mkMappedBus.(\freq, [20, 20000], \linexp);
var sig = SinOsc.ar(freq);
Out.ar(sig, sig!2 * 1);
}).play(s);
b = Bus.control(s, 1);
x.map(\freq, b)
Please note that control buses are not yet read from server to DAW.
Be sure to install SuperCollider and JUCE dependencies; dont forget sndfile on Linux. Then clone recursivly the repository and build Plugincollider like a normal cmake project :
git clone --recursive https://github.com/asb2m10/Plugincollider
cd Plugincollider
mkdir build
cd build
cmake .. # add `-G Xcode` if you want to use Xcode
make