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Feature/add compilation scene #17
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29d4e2d
Add compiler scene to compile Clojure files
kwrooijen 6a4f8d5
Add headless compilation to README
kwrooijen fc195be
Add newline
kwrooijen c1604bd
Use :source-paths and :target-path for compilation
kwrooijen 14f4f29
Merge branch 'master' of github.com:arcadia-unity/ArcadiaGodot into f…
kwrooijen 44a2d0f
Improve finding namespace of file
kwrooijen b4be3e1
Update README.md for new compilation method
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,7 @@ | ||
| [gd_scene load_steps=2 format=2] | ||
|
|
||
| [ext_resource path="res://ArcadiaGodot/ArcadiaHook.cs" type="Script" id=1] | ||
|
|
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| [node name="Compiler" type="Node"] | ||
| script = ExtResource( 1 ) | ||
| ready_fn = "#'arcadia.internal.compiler/ready" |
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This function assumes that the first statement of the file is
(ns <namespace> ,,,). Maybe there's a more reliable way to find a file's namespace?