Unreal Engine/C++ Programmer 🎮
I’m a C++ Game Programmer with 6+ years of professional experience.
I have strong expertise and in-depth knowledge of Unreal Engine, including the Gameplay Ability System, AI, animation systems, and engine-level development. Strong focus on tools programming – from extending editor functionality with Editor Utility Widgets to building workflow automation with Python.
Skilled in profiling and optimization systems.
Currently focused on game engines, performance, and tools programming.
Blog👨🏻💻
SokudoEngine is game engine written in C++ with using Vulkan⚙️
ComboGraph is Unreal Engine plugin which provides a system for defining and handling combo sequences🤺
TPP shooter with GAS and more other things💫


