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This PR adds a Spatial layout for the Camera screen.

In the Spatial layout, the panel the preview is displayed on is able to resize itself to the aspect ratio of the device-dependent camera aspect ratio.

Screenshot_064-fs8 Screenshot_065-fs8

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Summary of Changes

Hello @devbridie, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request introduces a significant enhancement to the Camera screen by implementing a new spatial layout tailored for XR (Extended Reality) environments. The core change involves a flexible preview panel that automatically adjusts its aspect ratio to align with the device's camera output, providing a more immersive and adaptive user experience. This update integrates new XR-specific UI components and logic, ensuring the camera interface is optimized for spatial computing contexts.

Highlights

  • Spatial Layout Integration: Introduced a new spatial layout (CameraLayoutSpatial) for the Camera screen, leveraging androidx.xr.compose components to enable XR-specific UI.
  • Dynamic Aspect Ratio: The camera preview panel in the spatial layout now dynamically resizes to match the device-dependent camera aspect ratio, ensuring an optimal display.
  • XR Capability Detection: The CameraLayout conditionally renders the spatial layout based on whether XR is enabled and spatial UI capabilities are present, allowing for adaptive UI.
  • Dependency Updates: Added androidx.xr.compose and projects.core.xr dependencies to the build.gradle.kts file to support the new spatial computing features.
  • ViewModel Enhancements: CameraViewModel now initializes the XR enabled state from ConfigProvider and tracks the camera's surface aspect ratio, which is crucial for the spatial layout.
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Code Review

This pull request adds a spatial layout for the camera screen, which is displayed when running on a device with XR capabilities. The implementation involves adding new dependencies, creating a CameraLayoutSpatial composable, and updating the view model and existing composables to handle the new xrEnabled and surfaceAspectRatio states. The changes are logical and well-structured. I have a couple of suggestions: one to fix a potential rendering issue in the new spatial layout and another to clean up some dead code for better maintainability. See my detailed comments below.

@devbridie devbridie merged commit c96d983 into android:main Sep 22, 2025
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2 participants