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Checkers //////////////////////////// Authors //////////////////////////////////// // Jacob Duell // Alex Supplee //------------------------------------------------------------------------- //////////////////////////// Object ///////////////////////////////////// // Checkers is a two-player game, wherein both players take turns moving their checkers to capture the other player's checkers. //------------------------------------------------------------------------- /////////////////////// Playing the game //////////////////////////////// // A move consists of placing one checker on a square adjacent to and diagonal from the checker. // Checkers may only move in one direction until it becomes a king. // // If a square diagonally in front of a man is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, // the man may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board. // // If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) // it must do so, all as part of the same turn. // // When a single piece reaches the last rank of the board by reason of a move, or as the completion of a 'jump', it becomes a king; // A King can move in any direction and 'jump' in any direction one or more pieces, as the limits of the board permit. // The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions. // Multiple jumps apply to kings as well. //------------------------------------------------------------------------- /////////////////////// Implementation ////////////////////////////////// // The board is represented by a rudimentary ASCII interface.Red pieces are represented by "o" for regular checkers and "0" for red Kings. // Black pieces are represented by "x" for regular checkers and "*" for red Kings. // The table is checkered, and pieces may only move on the blank spaces. // // A B C D E F G H // 0 . . . . // 1 . . . . // 2 . . . . // 3 . . . . // 4 . . . . // 5 . . . . // 6 . . . . // 7 . . . . // 8 . . . . // // Players make their moves by typing: // the Row and Column of the piece they would like to move // and the Row and Column of its destination. // i.e. // Move: A5 B6 // // When a double jump is available, the player must make a second jump over the appropriate piece. //------------------------------------------------------------------------- //////////////// Comments on the workings of our code /////////////////// // Although the display is rudimentary, the game is very scalable and it would be easy to implement a more complex and sophisticated GUI. // Because all of the control is separated from the display, the display would merely need to look up the board state to draw it. // Additionally, using a clickable GUI grid would enable a user to click on a checker and then an appropriate move location, this would // easily translate into the commands used to direct piece movement presently. //-------------------------------------------------------------------------
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