Skip to content

MK12 weapon changes #14

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: main
Choose a base branch
from
Open

MK12 weapon changes #14

wants to merge 1 commit into from

Conversation

rXn4
Copy link

@rXn4 rXn4 commented Feb 9, 2015

quite strange that a modified version using the same ammo (does it?) has a recoil like M82 - try it out, I like my version more, its not too overpowered (imo) as noone used the m16 anyway 😛

quite strange that a modified version using the same ammo (does it?) has a recoil like M82 - try it out, I like my version more
@theonlypwner
Copy link
Member

In the code, only the spread and kickback have been modified to values similar to the M16 (but lower kickback).

I'm not sure if this would make it overpowered compared to the M16, but the M16 still has higher base damage output. However, the MK12 has sniper multipliers unlike the M16.
M16: 383.56/s to 260.27/s
MK12: 300.00/s to 166.67/s

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants