-- Logging --> Need to implement custom log class to implement my own printing system for errors that makes it easier to see where the error is. --> Afterwards I need to throw an exception and catch it in main, letting the program close
- After I need to go and clean up my memory usage if that's any way possible.
I will be using llvm for the backend connections and slowly begin implementing more language features as I go along. Currently working on this during the end of my days for fun, making good progress. Hopefully I can bootstrap this thing if it works, although IDK if I really want to reimplement the entirety of the language again in another langague.
- Wrap objects using unique_ptr
- Use more polymorphism in codebase
- Split up datastructures used throughout the codebase (IE: AST Tree) into their own files / namespaces.
- Need to incorproate a checker / validator for my statements
I need to implment proper C++ memory handling, especially with my usage of pointers to heap allocated memory. Will implment this sometime in the near future, likely with unique_ptr.
I will likely rewrite this to follow better practices or slowly update it.
- Proper memory management (smart pointers)
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Extern functions
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return statement
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Error Handling w/ tips
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Variable Assignment / Mutability
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Arrays
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Access operator (testing.value for structs)
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Expression
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Binary Operator
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Operator Precedence
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Function Call
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Variable Declerations
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Struct Decleration
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Function Decleration
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Int
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Int32
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Int64
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Float
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Boolean
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String => Will represent this as a primitive