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This repository was archived by the owner on Sep 30, 2024. It is now read-only.

ZickZenni/OpenCubes

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⚠️ WARNING: the development of this game has been stopped

OpenCubes

A voxel rpg game, that tries to look a bit like Hytale

Screenshots

These are currently screenshots from the game (Game footage not final; graphics and features subject to change)

Currently i use textures from a resource pack called Excalibur. At some time i will create self made textures.

Versions

I am currently working only on one version: Java

Sometime later i will bring a better version using C++

Java

I currently use Java 17.

It's currently work in progress, so there will be many bugs and probably lags. Reporting them will be really helpful

Developement

Todo

My current todo list is available in the projects tab or here

IntelliJ

Open build.gradle as a project and you can start working instantly.

Building and Running

Currently there is no main menu, starting it just throws you directly into the world.

If you want to run the client:

gradlew runClient

And build the game:

gradlew build

Starting the game requires a username argument, something like this:

java -jar (jarLocation) --username Dev

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A rpg sandbox voxel game with procedural world generation

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