The unofficial step-by-step replica of the Unreal Engine C++ tutorial.
Project snapshots for each video (download before watching the corresponding episode):
- 2 - Building The Base Level
- 3 - Making Your First Pickup Class
- 4 - Adding Variables and Functions
- 5 - Extending the Pickup Class
- 6 - Creating a Spawning Volume
- 7 - Defining What to Spawn
- 8 - Setting Timers for Spawning
- 9 - Extending the Character Class
- 10 - Collecting Pickups
- 11 - Adding Power to the Game
- 12 - Powering Up the Character
- 13 - Powering Down the Character
- 14 - Changing the Character's Speed and Material
- 15 - Adding Particles to the Battery Pickup
- 16 - Enabling UMG
- 17 - Creating the HUD Blueprint
- 18 - Setting Up the Play States
- 19 - Toggling the Spawn Volumes
- 20 - Handling New Play States
- 21 - Adding Finishing Touches
- Final version
Built with Unreal Engine v4.12.4 (Content Examples v4.12.4)