- Add the ability to load Hypernex.Unity asset bundles into Hypernex.Godot
Items are listed in no particular order.
- Bundle Files
- Non-Bundle Files
- Transforms and Scenes
- Basic Mesh Assets
- Static Batched Meshes
- Textures/Images
- Standard Builtin/URP Materials (partial)
- Terrain
- Skinned Meshes and Renderers (in-progress)
- Animators (in-progress)
- Sound Assets (partial)
- Sound Filters
- Sound Areas
- Collider IsTrigger/Area3D
- Concave Mesh Collider
- Convex Mesh Collider
- Box Collider
- Multiple Renderer/Collider components
- Sphere Collider
- Capsule Collider
- Rigidbody
- World Descriptor
- Avatar Descriptor
- Common Unity Shaders (PoiyomiToonShader)
The src/uvw
folder is licened under the Apache-2.0 License. The rest of the code is under the MIT license.
src/uvw
is heavily based off https://gitlab.com/lox9973/uvw.js
This project is not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.