I'm an 19-year-old programmer from the United Kingdom. While primarily a game developer, I have a deep passion for online creation. I enjoy content creation and sharing my knowledge within the communities I interact with. Knowledge is power.
- Signal implementation, global signals table for global access to locally defined signals, akin to Bindables
- local MySignal = Signal()
- local Signals = Signal.Signals, leverage __call metamethod
- Custom Camera, hate core scripts with a passion
- Collection of lune scripts for fast-tracking workflows and spending less time on quick fixes for trivial problems
- A base component library of generic components which are intended to be imported and then modified from there on out, not used like a package.
- Will aim to dispoe of verbose or redundant props, ex; Combining 'AnchorPoint' and 'Position' into the string literal 'Alignment'
- A collision module with a sleek api for covering most usecases of collision, not intended to be efficient, intended to be easy
- An OOP, imperative spring module, most solutions are declaritive and embedded in UI libs, not ideal for animating physical things