Fix NPC title stacking issue when players leave visible range #111
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Fixes #110
This PR addresses the issue where NPC titles (holograms) were not properly removed when players left the NPC's visible range, causing multiple titles to stack when players re-entered the area.
Changes
remove()
method to handle edge cases and synchronize both lookup maps properlyplayerLookup
andentityLookup
stay in syncRoot Cause
The issue was in the
TraitTitle
class where the hologram cleanup logic had synchronization problems between the dual lookup maps when players moved out of the NPC's visible range. This could result in incomplete cleanup, leaving stale hologram references that caused duplication when players re-entered the area.Testing
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