Collider Mesh Tool is a powerful Unity Editor utility that combines three key systems:
π MeshCollider generation,
βοΈ manual outline drawing,
π and batch prefab configuration.
β Built with Odin Inspector
β Supports both algorithmic and manual mesh generation
β All modules can be used independently
Editor window for generating custom MeshColliders:
- Automatically from MeshFilter objects
- Or manually using
ManualOutlineDrawer
in the Scene view Features: - Concavity, scale factor, and Y-threshold control
- Offset height and extrusion depth
- Optional Catmull-Rom smoothing for curved outlines
- Debug material support
Editor Window:
Tools > Collider Mesh Generator Editor Window
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Action | Shortcut |
---|---|
Add point | Q |
Remove point | E |
Open editor | Tools > Collider Mesh Generator |
π View Release Collider Mesh Tool
Lightweight runtime plugin for generating 2D concave hulls on the XZ plane. API:
Hull.SetConvexHull(List<Node>)
Hull.SetConcaveHull(concavity, scaleFactor)
Hull.CleanUp()
Data Types:Node
β 2D point with IDLine
β connection between two Nodes
Efficient tool for setting up renderers and materials across prefabs and scene objects. Features:
- Recursive material assignment
- Filter and randomize based on mesh name
- Configure:
π View Release PrefabSetupEditor
- Unity 2023.3+
- Odin Inspector (Required)
- ConcaveHull (for mesh generation)
- Download the
.unitypackage
from Releases - Import it into your Unity project
- Install Odin Inspector and (optionally) ConcaveHull
- Done! π