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Scripting Message

Dreamy Cecil edited this page Jun 24, 2025 · 1 revision

Functions

Message.Fatal(message_string)

Arguments:

  • message_string - String containing the error message to display.

Return value: null

Remarks: Displays a dialog with a fatal error message and immediately terminates the running game. Equivalent to the engine's FatalError() function.


Message.Warning(message_string)

Arguments:

  • message_string - String containing the warning message to display.

Return value: null

Remarks: Displays a dialog with a warning message. Only visible in tool applications or in game with con_bNoWarnings = 0. Equivalent to the engine's WarningMessage() function.


Message.Info(message_string)

Arguments:

  • message_string - String containing the info message to display.

Return value: null

Remarks: Displays a dialog with an info message. Equivalent to the engine's InfoMessage() function.


Message.Question(message_string)

Arguments:

  • message_string - String containing the question to display.

Return value: bool with the answer depending on the selected dialog button.

Remarks: Displays a dialog with a yes-or-no question. Equivalent to the engine's YesNoQuestion() function.


Message.Log(message_string)

Arguments:

  • message_string - String containing the message to print.

Return value: null

Remarks: Prints a message in console for debugging purposes. Equivalent to the engine's CPutString() function.

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