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@kazu0617 kazu0617 commented Jul 6, 2025

I created and translated ja.json.
*I added the number in the translation so you can see the issue number in the game.

I also worked on translating the name, but I didn't include it in the commit because it wasn't in en.json.
I'll add it if it works.

image

kazu0617 added 2 commits July 6, 2025 16:34
日本語化したときにMod名を翻訳しないように
Issue番号の後に改行を追加
@Banane9
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Banane9 commented Jul 6, 2025

Adding the issue number is a good idea :D

If you want to localize the name and description of the mod itself, you have to use the keys CommunityBugFixCollection.Name and CommunityBugFixCollection.Description respectively.

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kazu0617 commented Jul 6, 2025

If you want to localize the name and description of the mod itself, you have to use the keys CommunityBugFixCollection.Name and CommunityBugFixCollection.Description respectively.

Mod自体の名前をローカライズするかは悩んだけど、Resoniteでも「Mod名は検索する際のキーになるから翻訳せず、そのままのほうが読みやすい」という声がちょこちょこ出てきてね。
日本では中学の時に英語を習う影響で、多少の英字であれば許容されるので、今回はそのままにするよ。

Monkey Nameはそうだね、翻訳したほうが読みやすくなるから翻訳したいね。

I debated whether to localize the name of the mod itself, but there have been a lot of comments on Resonite saying "The Mod name is a key when searching, so it is easier to read without translation."
In Japan, we learn English in junior high school, so some alphabetic characters are acceptable, so I'll leave it as it is.

Monkey Name is like that. I want to translate it because it will be easier to read.

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Banane9 commented Jul 6, 2025

I debated whether to localize the name of the mod itself, but there have been a lot of comments on Resonite saying "The Mod name is a key when searching, so it is easier to read without translation."

Yea, that's true. I see you already had those anyways 😅

Thanks for the work! :>

@Banane9 Banane9 merged commit a6c5511 into ResoniteModdingGroup:master Jul 6, 2025
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2 participants