Rework ending cutscene timings #118
Open
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes the ending desync that occurs due to engine rework to accomodate 30 and 60 FPS. Was never reported for some reason and outlooked in my #117 issue because that was off-topic.
The aim was to sync it as much as possible to the music, with N64 US version as a reference point. Tried to avoid as much akward long pauses since I didn't want to take risk editing the camera.
Alpha branch
Video_2024-07-09_18-45-12.mp4
This PR
Video_2024-07-09_18-26-26.mp4