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Activator DAMAGE_BY_MOB
MaxDikiy edited this page Jul 24, 2017
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1 revision
This activator works when the player takes damage from any entity.
To create this activator, use the command:
/react add DAMAGE_BY_MOB <ActivatorId> [damager-type:<EntityType>] [damager-name] [entity-type:<EntityType>] [cause:<type>]
| Placeholder | Description |
|---|---|
| %damage% | Damage the will deal to mob. You can modify this temporary variable using VAR_TEMP_SET action to change value of player damage |
| %damagertype% | The Living Entity type or player who caused damage |
| %damagername% | Mob name or Player name who caused damage |
| %entitytype% | The Entity Type that directly caused damage to the player (arrow, egg, snowball, falling sand, etc.) |
- We will forbid to damage the player with any entity:
/react add DAMAGE_BY_MOB dbm
/react add dbm a CANCEL_EVENT true
or
DAMAGE_BY_MOB:
dbm:
damager-type: ANY
damager-name: ''
entity-type: ANY
cause: ANY
flags: []
actions:
- 'MESSAGE=Damage: %damage%'
- 'MESSAGE=Damager Type: %damagertype%'
- 'MESSAGE=Damager Name: %damagername%'
- 'MESSAGE=Entity Type: %entitytype%'
- 'MESSAGE=Cause: %cause%'
- CANCEL_EVENT=true
reactions: []
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