-
Notifications
You must be signed in to change notification settings - Fork 16
Fixes, optimizations and baritone pathing #41
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: main
Are you sure you want to change the base?
Conversation
movement with baritone obsidian collection with baritone paving position don't depend on player position some code restructure and cleanup removed center and ender chest blockade states
|
Please apply the reviewed changes, made as a draft for now, I will test it more before releasing. |
|
On task change now tick() is called immediately after start(). Because start() contains only initial calculations it shouldn't depend on ticks. |
src/main/java/me/redcarlos/higtools/modules/main/HighwayBuilderHIG.java
Outdated
Show resolved
Hide resolved
src/main/java/me/redcarlos/higtools/modules/main/HighwayBuilderHIG.java
Outdated
Show resolved
Hide resolved
src/main/java/me/redcarlos/higtools/modules/main/HighwayBuilderHIG.java
Outdated
Show resolved
Hide resolved
Sorry, feedback wasn't yet submitted |
|
53 merge conflicts gg |
Check discord |
|
What should i see there? |
Dms |
|
I received none. My discord name is the same: hexadec1mal |
|
I just diffed higtools and meteor's highway tools. Differences are 1. Resume tps 2. Toggleable print statistics. |
|
Probably, yes! If they don't want to make it work with baritone, then Pr it here! Thanks! |
RedCarlos26
left a comment
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just thoroughly tested the module with the merged changes! Works really well, but there's an issue that should be fixed before merging.
It would be better to calculate the number of ender chests to mine depending on the number of available slots. (formula should be : # of slots available * 64 / 8 = # of ender chests to mine)
Uh oh!
There was an error while loading. Please reload this page.