29 Dec 2015 Build #3
Open
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29 Dec 2015 Build
All of the comments and changes from yesterday's Slack upload, but with some new changes:
+First off, the UI is now implemented so that you may see the score. It resets if you get hit, and increases by 10 for each bounce.
(Are we making collisions between bullets worth any points?)
-A glitch from the previous build has been "fixed" with a new one in place: Previously, the player was not able to move diagonally, but movement was responsive (like a proper shmup). Now, in an attempt to fix the diagonal problem, we can move in all directions, but, seeing as how the player's movement is controlled by a rigidbody, the player's movement is slippery and car-like, which is the new glitch I have introduced.
+Finally, there are some new assets in the build: a warning sign and a corresponding sound effect. I believe that we are ready to implement the difficulty system to the game, so I made these. Personally, I think that the difficulty should increase every 30 seconds (bullets move faster), and to communicate the change to the player, not only should the warning sign flash and the sound play, but there should be a bit of red lighting (red is a rare color in our predominantly-blue game) on the sides so that the player need not look far for visual cues. What are your thoughts?
I won't be around tomorrow, so see you some other time.