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[Minor] Optimize codestyle #1740
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# Conflicts: # YRpp
+misc codestyle fixes
oops
- Fix a regression in AE cloak code - Fix DecloakToFire=no not preventing decloaking when having a target in range - Move cloak-related code to its own file
…or occurs instead of first token
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# Conflicts: # src/Ext/Building/Hooks.Grinding.cpp # src/Ext/Script/Body.cpp # src/Ext/Techno/Hooks.ReceiveDamage.cpp # src/Misc/Hooks.BugFixes.cpp # src/New/Entity/AttachEffectClass.cpp
# Conflicts: # src/Ext/Bullet/Body.cpp # src/Ext/Techno/Body.Update.cpp # src/Ext/Techno/Hooks.ReceiveDamage.cpp # src/Ext/WarheadType/Body.cpp # src/Ext/WarheadType/Detonate.cpp
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# Conflicts: # src/Ext/Infantry/Hooks.Firing.cpp # src/Ext/Techno/Hooks.ReceiveDamage.cpp # src/Ext/Unit/Hooks.Firing.cpp
# Conflicts: # src/Ext/Techno/Hooks.Firing.cpp
a new change that should be noticed here: the previous pay attention that you should also use |
# Conflicts: # src/Ext/Techno/Hooks.cpp # src/Ext/TechnoType/Hooks.MatrixOp.cpp # src/Misc/Hooks.BugFixes.cpp # src/Misc/Selection.cpp # src/New/Entity/BannerClass.cpp # src/New/Entity/ShieldClass.cpp
Split from #1535. Despite editing many files, it only contains 3 changes mostly:
ExtMap.Find
and addExtMap.TryFind