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Creating UV animation

Psycrow edited this page Jul 8, 2025 · 2 revisions

Introduction

UV Animation Dictionary is a special section in the DFF designed to change the texture UV coordinates over time. To create UV animation, you need to properly set up material for your mesh object. Below are step-by-step instructions.

Set Up Material

  1. Enable UV Animation in the DragonFF material properties.

1

  1. In the Shader Editor, add two nodes:
  • Texture Coordinate (Shift + A → Input → Texture Coordinate)
  • Mapping (Shift + A → Vector → Mapping)
  1. Connect them as follows:
  • Connect the UV output of the Texture Coordinate node to the Vector input of the Mapping node.
  • Then connect the Vector output of the Mapping node to the texture node (e.g., Image Texture).
  1. To animate:
  • Select the Mapping node.
  • Insert keyframes (I) for its Location and Scale fields.

2

Create Keyframes for UV Movement

  1. Switch to the Timeline or Action Editor.
  2. Select the Mapping node.
  3. For each parameter (Location, Scale), set desired values and press I to insert keyframes.
  4. Repeat at different frames to create movement on UVs.

3

Important:

  • Only Location and Scale fields can be animated.
  • Only Linear and Constant interpolations are allowed.
  • The Z-axis is ignored.
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