Fix item desync when using event replacements #13262
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Description
Fixes item desync issues when using
PlayerItemConsumeEvent#setReplacement(),PlayerBucketFillEvent#setItemStack(), andPlayerBucketEmptyEvent#setItemStack()with items that appear identical to vanilla behavior.Problem
The optimization introduced in commit a939945 ("Fixup sendAllDataToRemote calls") reduced unnecessary item copies but introduced a side effect: when items appeared "equal" (same type, data, etc.), the sync to clients was skipped. This caused visual desyncs where:
Solution
Force client synchronization via
sendAllDataToRemote()when replacement items are explicitly set through these events. This ensures the client always receives updates even if the items appear identical to vanilla behavior.Changes
PlayerItemConsumeEventreplacement is setTesting
Tested with the reproduction cases from the issue:
setReplacement(item.clone())- item now stays visibleAll cases that previously required
updateInventory()or caused desync now work correctly without manual synchronization.Fixes
Fixes #13253
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