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Pirate Game

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Animations

instead of traditional animation, a library of poses is used with different interpolation techniques to add impact & fidelity.

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Particle System

simple but versitile particle system that is capable of basic effects like fire, explosions, blood spurts, etc. it supports wind & physics as well.

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Water

ocean water waves are generated with fast fourier transforms. i still have alot of learning to do in this area, so it looks a little rough at the moment.

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Gameplay

you can shoot a skeleton

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Multiplayer

nothing special here, just a basic multiplayer implementation that sends position data over tcp every few miliseconds.

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Credits

  • programming : me
  • art : some assets were purchased from the very talanted artists at Synty Studios
  • more info about how this project came to be can be found in the journal

References & Resources

FFT Water

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repo where I can have fun making a game

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