instead of traditional animation, a library of poses is used with different interpolation techniques to add impact & fidelity.
simple but versitile particle system that is capable of basic effects like fire, explosions, blood spurts, etc. it supports wind & physics as well.
ocean water waves are generated with fast fourier transforms. i still have alot of learning to do in this area, so it looks a little rough at the moment.
you can shoot a skeleton
nothing special here, just a basic multiplayer implementation that sends position data over tcp every few miliseconds.
- programming : me
- art : some assets were purchased from the very talanted artists at Synty Studios
- more info about how this project came to be can be found in the journal