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feat(shop): Add enchantment search and display to shop directory #125
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* Implement Discord-based registration with Minecraft backed auth and user profiles. (#99) * Delete message after filtering prohibited content. * Fix spacing in network log messages. * Make usernames more presentable in logs. * Remove deleted channel field from being mentioned twice. * Fixed issue where filter errors after response is sent. * Changed from HEX to Colour * Add /poll command. * Add page descriptions to headers. * Added keywords and SEO option to configuration. * Add documentation badges for list and editors. * Push mobile view changes for session views. * Resolved mobile styling issues with dashboard views. * Added a staffChannel config option and a /staffhelp command * Resolve issues with cookie banner not showing on /register * Made urgent change to hasPermission, allowing non-logged in users to view admin panel. * Reformat all project files using Prettier. (#90) * Commit not found. * Prettify all JS and JSON files. * Resolve issue with logout crashing. * Separate redirect route into own file, add config option for kb and added issue tracker route. * Change node engine to support node 18. (#92) * Implementation of a Ranks/donation page. (#91) * Commence work on /ranks page and Tebex integration. * Transitioning back to JSON file, using catagory and packages * Finish rank page implementation. * Update perks. * Implement a call to action button style instead and make mobile friendly. * Made the server name look to site config for /ranks * Change rank page descriptor. * Commit start of rego process. * Add more routes * Implement 2fa interactive form element. * Install packages for email integration * Implement email template draft and smtp credentials. * Commence more work on controller and tests for emails. * Working on pathing. * Fix pathing on email template. * Add email header and footer and fix up routes. * Add a rough template draft of registration * Change registration gateway to discord, commence working on Minecraft link. * Add user verification via /verify * Remove all old rego code and mentions to passwords, remove email views and partials. * Add token code expiry and draft a expiry cron task. * Refactor getUser() into UserGetter * Push user verification service. * Commence drafting profiles and finalising login gateway * Add coming soon alerts on profile features. * Commit more profile work and db profile changes. * Applied permissions to profile. * Add example.env and config files. * Added Minecraft login and chat audits, also added website login. * Added discord voice and message audit events. * Filled in fields for audit to complete feature development. * Start work on profile editor. * Start implementing social connections into editor. * Finalise design for profile editor. * Implemented all of the base work for API routes and controllers. * Start on profile/display in editor and fix issue with Gravatar. * Finalise Social Connections in display and editor. * Fix permission node of everyone able to see dashboard, and open new tab for social connections. * Audit: If no data, then display no data instead of invalid date * Added profile stats for total logins and playtime. * Add latest session with online and offline indicators. * Add support for verification server in /server * Resolved issues with Server types displaying all instead of their type. * Create dbupgrade.sql Convert prior SCHEMA to the new schema. Use this script to upgrade from an already existing database. If creating a new database use the dbinit.sql * Commence port to new schema. * Fix result type return in user api and added 17 global images. * Make unregistered failure link back to rego page. * Set audit to skip for discord voice and chat if discord is not linked. * Resolved issues with user api creation. * Resolve issues with messages attempting to send to channels. * Require the webhook package. * Rollback to d70b343 * Changes to user route and troubleshooting discord login. * Remove redirect returns. * Add troubleshooting to callback. * Push further troubleshooting. * Add troubleshooting to isRegistered * Add additional check and troubleshooting * Commit * Add a build command. * Fix Discord oAuth (#98) * Wrap in string for ID and secret. * Add logging to callback. * Add more logging. * Add more testing * got here marker. * move marker. * Move marker * update marker * marker 4, reveal session * Add permission data log * Fix issues with loading profile editor. * On profile updates, redirect to profile. * Add steam social and profanity filter to interests. * Add ability for linked accounts to not trigger linking codes. * Push profile command. * Add ranks api to fetch by rank and user. * Add debug for user permissions --------- Co-authored-by: Aron Brown <[email protected]> Co-authored-by: Ben Robson <[email protected]> * Added rank permissions context into login sessions and clean up profile command. (#100) * Start rank perms scope on user implementation * Fix getUserPermissions to scope in rank permission nodes. * Remove the zanderdev prefix from permissions lookup. * Replace with amended getUserLastSession() to stop profiles from crashing. * Refactor to stop nulls from crashing the API * Removed all Craftatar discord side features due to traffic amplification attacks. * Add ` in profile title username to keep formatting. * Start work on report and locking behind login session. * Added report support via in-game and web. * Add discord /report command. * Add feature blocks to apply, ranks and report. Fix staffhelp command. * move reporting to true * Get a timeout on db and refactor to CraftHead. * Draft reports tab in profile. * Finish reporting badge. * Remove report log. * Add safe server to features on home. --------- Co-authored-by: Aron Brown <[email protected]> Co-authored-by: Ben Robson <[email protected]>
* Implement Discord-based registration with Minecraft backed auth and user profiles. (#99) * Delete message after filtering prohibited content. * Fix spacing in network log messages. * Make usernames more presentable in logs. * Remove deleted channel field from being mentioned twice. * Fixed issue where filter errors after response is sent. * Changed from HEX to Colour * Add /poll command. * Add page descriptions to headers. * Added keywords and SEO option to configuration. * Add documentation badges for list and editors. * Push mobile view changes for session views. * Resolved mobile styling issues with dashboard views. * Added a staffChannel config option and a /staffhelp command * Resolve issues with cookie banner not showing on /register * Made urgent change to hasPermission, allowing non-logged in users to view admin panel. * Reformat all project files using Prettier. (#90) * Commit not found. * Prettify all JS and JSON files. * Resolve issue with logout crashing. * Separate redirect route into own file, add config option for kb and added issue tracker route. * Change node engine to support node 18. (#92) * Implementation of a Ranks/donation page. (#91) * Commence work on /ranks page and Tebex integration. * Transitioning back to JSON file, using catagory and packages * Finish rank page implementation. * Update perks. * Implement a call to action button style instead and make mobile friendly. * Made the server name look to site config for /ranks * Change rank page descriptor. * Commit start of rego process. * Add more routes * Implement 2fa interactive form element. * Install packages for email integration * Implement email template draft and smtp credentials. * Commence more work on controller and tests for emails. * Working on pathing. * Fix pathing on email template. * Add email header and footer and fix up routes. * Add a rough template draft of registration * Change registration gateway to discord, commence working on Minecraft link. * Add user verification via /verify * Remove all old rego code and mentions to passwords, remove email views and partials. * Add token code expiry and draft a expiry cron task. * Refactor getUser() into UserGetter * Push user verification service. * Commence drafting profiles and finalising login gateway * Add coming soon alerts on profile features. * Commit more profile work and db profile changes. * Applied permissions to profile. * Add example.env and config files. * Added Minecraft login and chat audits, also added website login. * Added discord voice and message audit events. * Filled in fields for audit to complete feature development. * Start work on profile editor. * Start implementing social connections into editor. * Finalise design for profile editor. * Implemented all of the base work for API routes and controllers. * Start on profile/display in editor and fix issue with Gravatar. * Finalise Social Connections in display and editor. * Fix permission node of everyone able to see dashboard, and open new tab for social connections. * Audit: If no data, then display no data instead of invalid date * Added profile stats for total logins and playtime. * Add latest session with online and offline indicators. * Add support for verification server in /server * Resolved issues with Server types displaying all instead of their type. * Create dbupgrade.sql Convert prior SCHEMA to the new schema. Use this script to upgrade from an already existing database. If creating a new database use the dbinit.sql * Commence port to new schema. * Fix result type return in user api and added 17 global images. * Make unregistered failure link back to rego page. * Set audit to skip for discord voice and chat if discord is not linked. * Resolved issues with user api creation. * Resolve issues with messages attempting to send to channels. * Require the webhook package. * Rollback to d70b343 * Changes to user route and troubleshooting discord login. * Remove redirect returns. * Add troubleshooting to callback. * Push further troubleshooting. * Add troubleshooting to isRegistered * Add additional check and troubleshooting * Commit * Add a build command. * Fix Discord oAuth (#98) * Wrap in string for ID and secret. * Add logging to callback. * Add more logging. * Add more testing * got here marker. * move marker. * Move marker * update marker * marker 4, reveal session * Add permission data log * Fix issues with loading profile editor. * On profile updates, redirect to profile. * Add steam social and profanity filter to interests. * Add ability for linked accounts to not trigger linking codes. * Push profile command. * Add ranks api to fetch by rank and user. * Add debug for user permissions --------- Co-authored-by: Aron Brown <[email protected]> Co-authored-by: Ben Robson <[email protected]> * Added rank permissions context into login sessions and clean up profile command. (#100) * Start rank perms scope on user implementation * Fix getUserPermissions to scope in rank permission nodes. * Remove the zanderdev prefix from permissions lookup. * Replace with amended getUserLastSession() to stop profiles from crashing. * Refactor to stop nulls from crashing the API * Removed all Craftatar discord side features due to traffic amplification attacks. * Add ` in profile title username to keep formatting. * Start work on report and locking behind login session. * Added report support via in-game and web. * Add discord /report command. * Add feature blocks to apply, ranks and report. Fix staffhelp command. * move reporting to true * Add vault get/add/update/delete * Add description and /vault command * Fix edit query on vault * Change from announcementSlug to announcementId * Commit Application api change --------- Co-authored-by: Aron Brown <[email protected]> Co-authored-by: Ben Robson <[email protected]>
* Implement Discord-based registration with Minecraft backed auth and user profiles. (#99) * Delete message after filtering prohibited content. * Fix spacing in network log messages. * Make usernames more presentable in logs. * Remove deleted channel field from being mentioned twice. * Fixed issue where filter errors after response is sent. * Changed from HEX to Colour * Add /poll command. * Add page descriptions to headers. * Added keywords and SEO option to configuration. * Add documentation badges for list and editors. * Push mobile view changes for session views. * Resolved mobile styling issues with dashboard views. * Added a staffChannel config option and a /staffhelp command * Resolve issues with cookie banner not showing on /register * Made urgent change to hasPermission, allowing non-logged in users to view admin panel. * Reformat all project files using Prettier. (#90) * Commit not found. * Prettify all JS and JSON files. * Resolve issue with logout crashing. * Separate redirect route into own file, add config option for kb and added issue tracker route. * Change node engine to support node 18. (#92) * Implementation of a Ranks/donation page. (#91) * Commence work on /ranks page and Tebex integration. * Transitioning back to JSON file, using catagory and packages * Finish rank page implementation. * Update perks. * Implement a call to action button style instead and make mobile friendly. * Made the server name look to site config for /ranks * Change rank page descriptor. * Commit start of rego process. * Add more routes * Implement 2fa interactive form element. * Install packages for email integration * Implement email template draft and smtp credentials. * Commence more work on controller and tests for emails. * Working on pathing. * Fix pathing on email template. * Add email header and footer and fix up routes. * Add a rough template draft of registration * Change registration gateway to discord, commence working on Minecraft link. * Add user verification via /verify * Remove all old rego code and mentions to passwords, remove email views and partials. * Add token code expiry and draft a expiry cron task. * Refactor getUser() into UserGetter * Push user verification service. * Commence drafting profiles and finalising login gateway * Add coming soon alerts on profile features. * Commit more profile work and db profile changes. * Applied permissions to profile. * Add example.env and config files. * Added Minecraft login and chat audits, also added website login. * Added discord voice and message audit events. * Filled in fields for audit to complete feature development. * Start work on profile editor. * Start implementing social connections into editor. * Finalise design for profile editor. * Implemented all of the base work for API routes and controllers. * Start on profile/display in editor and fix issue with Gravatar. * Finalise Social Connections in display and editor. * Fix permission node of everyone able to see dashboard, and open new tab for social connections. * Audit: If no data, then display no data instead of invalid date * Added profile stats for total logins and playtime. * Add latest session with online and offline indicators. * Add support for verification server in /server * Resolved issues with Server types displaying all instead of their type. * Create dbupgrade.sql Convert prior SCHEMA to the new schema. Use this script to upgrade from an already existing database. If creating a new database use the dbinit.sql * Commence port to new schema. * Fix result type return in user api and added 17 global images. * Make unregistered failure link back to rego page. * Set audit to skip for discord voice and chat if discord is not linked. * Resolved issues with user api creation. * Resolve issues with messages attempting to send to channels. * Require the webhook package. * Rollback to d70b343 * Changes to user route and troubleshooting discord login. * Remove redirect returns. * Add troubleshooting to callback. * Push further troubleshooting. * Add troubleshooting to isRegistered * Add additional check and troubleshooting * Commit * Add a build command. * Fix Discord oAuth (#98) * Wrap in string for ID and secret. * Add logging to callback. * Add more logging. * Add more testing * got here marker. * move marker. * Move marker * update marker * marker 4, reveal session * Add permission data log * Fix issues with loading profile editor. * On profile updates, redirect to profile. * Add steam social and profanity filter to interests. * Add ability for linked accounts to not trigger linking codes. * Push profile command. * Add ranks api to fetch by rank and user. * Add debug for user permissions --------- Co-authored-by: Aron Brown <[email protected]> Co-authored-by: Ben Robson <[email protected]> * Added rank permissions context into login sessions and clean up profile command. (#100) * Start rank perms scope on user implementation * Fix getUserPermissions to scope in rank permission nodes. * Remove the zanderdev prefix from permissions lookup. * Replace with amended getUserLastSession() to stop profiles from crashing. * Refactor to stop nulls from crashing the API * Removed all Craftatar discord side features due to traffic amplification attacks. * Add ` in profile title username to keep formatting. * Start work on report and locking behind login session. * Added report support via in-game and web. * Add discord /report command. * Add feature blocks to apply, ranks and report. Fix staffhelp command. * move reporting to true * Get a timeout on db and refactor to CraftHead. * Start draft implementation of shop directory * Start the bridge draft. * API routes and dashboard UI * bridge api and dashboard implementation * Have target server only execute non-processed tasks * Add a clean up task and don't execute old tasks. * Start work on shop directory api and website route. * Implement shopdirectory page, add by userId in users api and add /shop/get * Fix db merge issues * Replaced with prod implementation. * Push rate limiting on /shop/get * JSON parsing troubleshooting * Add ref to profile * Added WIP shop command. * defer response on shop * Fix undefined fields. * Prefer display name over item name. * Fix embed formatting issue on new line. * Fix up additional formatting in embed. * Remove $ from amount. * Remove $ form stock --------- Co-authored-by: Aron Brown <[email protected]> Co-authored-by: Ben Robson <[email protected]>
* Update dbinit.sql Add query to create a punishments view that pulls data from litebans. * Fix formatting in dbinit.sql
…y fixes too. (#111) * Add support for querying shops by both item namespace (e.g., SPRUCE_LOG) and item name (e.g., Spruce Log). * Conditionally display stock information only when the shop is selling, and indicate transaction type as buying or selling. * Import features on apply.
#112) * Start the bridge draft. * API routes and dashboard UI * bridge api and dashboard implementation * Have target server only execute non-processed tasks * Add a clean up task and don't execute old tasks. * Add bridge discord command permission-gated, add /user/get by discord and user id. * Implement api for server sync * Start draft implementation on status command. * Implement player tracking channel and reimplement /status command. * Move to once a minute for troubleshooting. * Push for troubleshoot * Deploy revision with profanity.dev * Push the Stats update to every 5 minutes. * commit * Change Players online icon * Add an await to the message deletion. * Tweak score conditions * Append .js to all imports to be Node v20 compliant. * Implement profanity.dev with Filter flag in staff and admin log * Add profanityData.score >= 1 for testing. * make it only use profanityData.score * Added support for events via guild id * Add a phrasesWhitelist to bypass filter. * Remove user check validation
This reverts commit 1a1062a.
* feat: Improve admin panel UI and UX This commit improves the user interface and user experience of the administration panel. - Enhances the main dashboard page by adding summary cards for announcements, applications, and servers. - Refactors the dashboard sidebar to be more modern and visually appealing. - Moves inline JavaScript from the sidebar to a separate file. - Refines the overall look and feel of the admin panel by improving the styling of tables and buttons. - Fixes a server crash issue by updating the import syntax for JSON files to be compatible with newer Node.js versions. - Adds a `config.json` file from the example file to prevent the server from crashing. * fix: Improve error handling for API requests This commit improves the error handling for internal API requests to make the application more resilient to configuration errors. - Adds a check in `controllers/announcementController.js` to ensure the response from the announcement API is valid JSON before parsing. This prevents the application from crashing if it receives an HTML error page due to a misconfigured `siteAddress`. - Adds a similar check in `cron/discordStatsUpdateCron.js` for the bridge API response. - Provides more informative error messages to help you debug configuration issues. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
* Start the bridge draft. * API routes and dashboard UI * bridge api and dashboard implementation * Have target server only execute non-processed tasks * Add a clean up task and don't execute old tasks. * Add bridge discord command permission-gated, add /user/get by discord and user id. * Implement api for server sync * Start draft implementation on status command. * Implement player tracking channel and reimplement /status command. * Move to once a minute for troubleshooting. * Push for troubleshoot * update config example for "onlinePlayerChannel", * Fix/shopdirectory embed limit (#115) * Fix(shopdirectory): Handle embed limits and out-of-stock items The shopdirectory command was failing when more than 25 items were returned from the API, due to Discord's embed field limit. This commit addresses the issue by: - Filtering out items with a stock of 0. - Limiting the number of displayed items to 25. - Adding a footer to the embed to indicate: - The number of shops not shown because they are out of stock. - That the list is truncated if there are more than 25 in-stock items. * Feat(shopdirectory): Add interactive pagination This commit implements interactive pagination for the shop directory command. Changes: - Instead of truncating the list of shops, the command now displays them in pages of 25. - "Previous" and "Next" buttons are provided to navigate between pages. - A collector is used to handle button interactions for 60 seconds. - Out-of-stock items are filtered and their count is displayed in the footer. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> * Fix(shopdirectory): Correct pagination button handling (#116) * Fix(shopdirectory): Correct pagination button handling This commit fixes two issues with the interactive pagination in the shop directory command: 1. The previous/next buttons were not functioning correctly. This has been resolved by refactoring the component collector to rebuild the action row on each interaction, ensuring a correct state. 2. The buttons were being displayed even when there was only one page of results. The logic is now updated to only show the pagination components when there is more than one page. * Fix(shopdirectory): Correct pagination button handling This commit fixes two issues with the interactive pagination in the shop directory command: 1. The previous/next buttons were not functioning correctly. This has been resolved by refactoring the component collector to rebuild the action row on each interaction, ensuring a correct state. 2. The buttons were being displayed even when there was only one page of results. The logic is now updated to only show the pagination components when there is more than one page. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> * Feature/change shop page size (#118) * feat: Change shop directory command to display 8 shops per page * feat: Add optional argument to filter shops by type * fix: Correct the filtering logic for shop types --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com> --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
* Fix: Use `assert` for JSON import assertion
The `import ... with { type: "json" }` syntax is part of the Import Attributes proposal and is not supported in Node.js v18.18.2, which is the version specified for this project in `package.json`. This was causing the application to fail at startup with a `SyntaxError: Unexpected token 'with'`.
This commit replaces the `with` keyword with `assert`, which is the correct syntax for the older Import Assertions proposal supported by this version of Node.js. This allows the application to correctly import JSON files (`package.json`, `config.json`, `features.json`, `lang.json`) and start without syntax errors.
* Refactor: Use `createRequire` for stable JSON imports
The previous method of importing JSON files using `with { type: "json" }` or `assert { type: "json" }` relies on experimental features of Node.js (Import Attributes and Import Assertions) and was causing the application to crash on startup with a `SyntaxError`.
This commit refactors all identified JSON imports in the application to use the stable and backward-compatible `createRequire` method from the `module` module. This ensures that JSON files can be imported reliably without depending on experimental syntax.
The following files were modified:
- app.js
- routes/index.js
- commands/ranks.mjs
- listeners/filter.js
* Fix: Refactor all JSON imports to use `createRequire`
This commit resolves a recurring startup crash caused by the use of experimental JSON import syntax (`with { type: "json" }`). This syntax is not supported by the Node.js version (v18.18.2) used in the production environment.
A comprehensive, file-by-file audit of the codebase was performed to identify and replace all instances of this experimental syntax. The more stable and backward-compatible `createRequire` method from the `module` module is now used for all JSON imports.
This change ensures the application can start reliably without syntax errors.
The following files were modified to use `createRequire`:
- app.js
- routes/index.js
- commands/ranks.mjs
- listeners/filter.js
- api/routes/verifyToken.js
- api/common.js
- api/routes/filter.js
* Fix: Exhaustively refactor all JSON imports to use `createRequire`
This commit resolves a persistent startup and runtime crash caused by the use of experimental JSON import syntax (`with { type: "json" }`). This syntax is not supported by the Node.js version (v18.18.2) used in the production environment.
After multiple incomplete fixes, a truly exhaustive, `grep`-assisted, file-by-file audit of the entire codebase was performed to identify and replace all remaining instances of this experimental syntax.
The stable and backward-compatible `createRequire` method from the `module` module is now used for all JSON imports across the entire application, including in cron jobs and listeners. This ensures the application can start and run reliably without syntax errors.
This commit should finally and completely resolve the issue.
---------
Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
…n and includes a comprehensive audit and series of fixes for the CRUD functionality across the Announcements, Servers, Applications, and Vault modules. (#120) - **Fix Announcement Deletion Bug:** The root cause of the 502 error was a `ReferenceError` in the `/api/announcement/delete` route where `actioningUser` was used without being defined. This has been fixed by correctly defining the variable from the request body, which is populated by the internal redirect handler. - **Improve Security and Consistency:** Removed redundant `actioningUser` hidden fields from all dashboard forms. The `actioningUser` is now exclusively set on the server-side from the user's session in the redirect handlers, which is more secure and reliable. - **Standardize Application Routes:** The dashboard and internal redirect routes for the Applications module were inconsistent, using both `/application` (singular) and `/applications` (plural). All routes have been standardized to use the plural form for consistency with the other modules. All internal links have been updated to match. - **General Cleanup:** Removed a potentially problematic `onclick` handler from the server deletion form. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
* feat: Complete migration to Bootstrap 5 This commit completes the migration of the entire application to Bootstrap 5. The following changes have been made: - All `.ejs` files have been reviewed and updated to be compatible with Bootstrap 5. This includes updating class names for spacing, colors, forms, and other components. - The Summernote WYSIWYG editor has been updated to a Bootstrap 5 compatible version by updating the CDN links in `views/modules/header.ejs`. - All local Bootstrap 4 files have been removed from `assets/css/lib`, `assets/js/lib`, and `assets/vendors`. - The CDN links in `views/modules/header.ejs` have been updated to use Bootstrap 5.3.2. * fix: Hero header transparency and mobile navigation icon This commit addresses two visual regressions that occurred after the migration to Bootstrap 5. The following changes have been made: - **Hero Headers:** The hero headers were appearing transparent due to an incorrect overlay implementation. This has been fixed by adding a new `.overlay` class with the correct background color and opacity, and applying it to all hero headers. The old `.banner:before` style has been removed. - **Mobile Navigation Icon:** The mobile navigation icon was displaying an icon within an icon. This was caused by a nested `<i>` tag inside the `<span>` with the class `navbar-toggler-icon`. The `<i>` tag has been removed to allow the default Bootstrap hamburger icon to be displayed correctly. * fix: Correct hero header overlay and mobile nav icon This commit addresses two visual regressions that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** The hero header overlay was incorrectly covering the text content. This has been fixed by reverting the previous CSS changes and instead adding a `<div class="overlay"></div>` to the hero header sections and ensuring the content has a higher z-index by adding `position: relative` to the `.container` within the hero headers. - **Mobile Navigation Icon:** The mobile navigation icon was displaying an icon within an icon. The nested `<i>` tag has been removed from the `navbar-toggler-icon` span to fix this. * fix: Correct hero header overlay and mobile nav icon This commit addresses two visual regressions that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** The hero header overlay was incorrectly covering the text content. This has been fixed by adding a new CSS rule to apply the overlay as a pseudo-element to the hero header sections and ensuring the content has a higher z-index. The empty `<div class="overlay"></div>` has been removed. - **Mobile Navigation Icon:** The mobile navigation icon was displaying an icon within an icon. The nested `<i>` tag has been removed from the `navbar-toggler-icon` span to fix this. * fix: Correct hero header overlay and overlap This commit addresses two visual regressions that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** The hero header overlay was not appearing correctly. This has been fixed by using a `::before` pseudo-element on the `.banner` and `.page-title` classes to create the overlay. The content container has been given a `position: relative` to ensure it appears on top of the overlay. - **Hero Header Overlap:** The hero header on the homepage was overlapping the next section. This has been fixed by adding `position: relative` to the `.features` class, which gives it a new stacking context and ensures it appears on top of the banner. * fix: Add background image to stats counter This commit resolves an issue where the stats counter section on the homepage was displaying a solid color instead of the intended background image. The following changes have been made: - Modified `views/modules/index/stats.ejs` to use the `globalImage` variable for its background image. - Added the `.overlay` class to the section to ensure a consistent look with other hero elements. - Added `position: relative` to the inner content to ensure it displays correctly on top of the overlay. * fix: Correct hero header overlay This commit addresses a visual regression that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** The hero header overlay was not appearing correctly. This has been fixed by using a `::before` pseudo-element on the `.banner` and `.page-title` classes to create the overlay. The content container has been given a `position: relative` to ensure it appears on top of the overlay. * fix: Correct hero header overlay and stats icons This commit addresses two visual regressions that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** The hero header overlay was not appearing correctly on all pages. This has been fixed by using a more generic `.overlay::before` selector in the CSS and applying the `.overlay` class to all hero header sections. - **Stats Icons:** The icons in the stats counter section were not clearly visible against the new background image. The opacity of the icon color has been increased to make them more prominent. * fix: Correct hero header overlays and stats counter This commit addresses two visual regressions that occurred after the Bootstrap 5 migration and subsequent fixes. The following changes have been made: - **Hero Headers:** Reverted previous attempts to fix hero header overlays. A new, targeted approach has been implemented. The `.banner:before` pseudo-element is now used to create the overlay for the main hero headers, with the correct background color and opacity. A separate, specific `.stats-overlay` class has been created for the stats counter section to avoid conflicts. - **Stats Icons:** The icons in the stats counter section were not clearly visible. The opacity of the icon color has been increased to make them more prominent against the background image. - **EJS files:** The EJS files for the hero headers have been updated to use the correct classes and structure for the overlays. * fix: Correct hero header overlays and stats counter This commit addresses two visual regressions that occurred after the Bootstrap 5 migration and subsequent fixes. The following changes have been made: - **Hero Headers:** Reverted previous attempts to fix hero header overlays. A new, targeted approach has been implemented. The `.banner:before` pseudo-element is now used to create the overlay for the main hero headers, with the correct background color and opacity. A separate, specific `.stats-overlay` class has been created for the stats counter section to avoid conflicts. - **Stats Icons:** The icons in the stats counter section were not clearly visible. The opacity of the icon color has been increased to make them more prominent against the background image. - **EJS files:** The EJS files for the hero headers have been updated to use the correct classes and structure for the overlays. * fix: Revert hero header changes and fix stats counter This commit reverts the changes made to the main hero headers in previous commits, as they were causing issues. The fix for the stats counter on the homepage has been kept. The following changes have been made: - **Hero Headers:** All changes to the main hero headers have been reverted to their original state. - **Stats Counter:** The stats counter on the homepage now correctly displays the background image with an overlay, and the icons have been made more visible. * fix: Final fix for hero headers and stats counter This commit provides a final fix for the visual regressions that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** The main hero headers now have a blue overlay on top of the background image, and the text is displayed on a semi-transparent white background. This was achieved by modifying the CSS for `.banner:before` and adding a new rule for `.page-title .block`. - **Stats Counter:** The stats counter on the homepage now correctly displays the background image with an overlay, and the icons have been made more visible. This was achieved with a specific `.stats-overlay` class to avoid affecting other elements. * fix: Unify hero header overlay and fix stats icons This commit provides a final, unified fix for the visual regressions that occurred after the Bootstrap 5 migration. The following changes have been made: - **Hero Headers:** A single, robust CSS rule using a new `.hero-overlay` class has been implemented to create a consistent overlay effect on all hero headers. This ensures the overlay is correctly positioned between the background image and the text content. - **Stats Icons:** The icons in the stats counter section were not clearly visible. The opacity of the icon color has been increased to make them more prominent against the background image. - **EJS Files:** All hero header EJS files have been updated to use the new `.hero-overlay` class, and unnecessary `<div class="overlay"></div>` elements have been removed. * fix: Correct homepage hero header overlap This commit fixes a stacking context issue on the homepage where the `.features` section was incorrectly appearing behind the main hero header. The following changes have been made: - Added `position: relative;` to the `.features` class in `assets/css/style.css` to give it a new stacking context, ensuring it appears on top of the hero header as intended. * fix: Correct homepage hero header overlap This commit fixes a stacking context issue on the homepage where the `.features` section was incorrectly appearing behind the main hero header. The following changes have been made: - Adjusted the z-indexes of the `.hero-overlay` and `.features` sections to ensure the correct stacking order. --------- Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
This change updates the `/shopdirectory` command to display the image of the most listed item as the thumbnail in the embed. - Determines the most frequent item from the list of shops. - Fetches the item's image URL from the Craftdex API data. - Sets the thumbnail of the Discord embed to the item's image. Co-authored-by: google-labs-jules[bot] <161369871+google-labs-jules[bot]@users.noreply.github.com>
This commit improves the shop directory functionality by allowing users to search for enchanted books by their enchantment name and displaying the enchantment name in the search results. - The `shoppingDirectory` SQL view has been updated to extract the enchantment name and level from the item data and store it in a new `display_name` column. - The API route for the shop directory has been updated to include the new `display_name` column in the search query. - The web view and the Discord command have been updated to display the enchantment name in parentheses next to the item name for enchanted books.
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll acknowledge your comments with a 👀 emoji and then get to work. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! I will automatically address your feedback. For any comments you don't want me to act on, just include (aside). For security, I will only act on instructions from the user who triggered this task for this pull request. |
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|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
| const bridgeId = optional(req.query, "id"); |
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Code scanning / CodeQL
Database query built from user-controlled sources High
user-provided value
This query string depends on a
user-provided value
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AI 2 months ago
How to, in general terms, fix the problem:
To prevent SQL injection, do not interpolate user-provided data directly into SQL query strings. Instead, use parameterized queries, wherein user input is supplied to the database engine separately from the query string, allowing the database driver to escape or handle the values safely.
Detailed fix for this code:
- In both cases where user input is used (
bridgeIdandtargetServer), rewrite the SQL queries to use placeholders (typically?for MySQL, or$1,$2for PostgreSQL). - Supply the user input as a separate argument to the
db.queryfunction, assuming this function follows the standard Node.js database callback pattern (e.g., mysql or mysql2). - Remove direct interpolation of user input into the query.
- Adjust the
getBridgefunction to accept parameters separately from the query. - When neither of the parameters is provided, keep the default query (
SELECT * FROM bridge;), which does not include user input and thus is safe as-is.
Required changes:
- Update code at lines 17-38 and the code invoking
getBridgeto use query placeholders and arguments. - No new package imports are needed if using an SQL database connector with standard support for parameterized queries.
- There is no need to change logic elsewhere in the file; changes are contained in the handler function for
/api/bridge/get.
-
Copy modified lines R17-R18 -
Copy modified lines R42-R43 -
Copy modified lines R48-R49
| @@ -14,8 +14,8 @@ | ||
| const targetServer = optional(req.query, "targetServer"); | ||
|
|
||
| try { | ||
| function getBridge(dbQuery) { | ||
| db.query(dbQuery, function (error, results, fields) { | ||
| function getBridge(dbQuery, params = []) { | ||
| db.query(dbQuery, params, function (error, results, fields) { | ||
| if (error) { | ||
| res.send({ | ||
| success: false, | ||
| @@ -39,14 +39,14 @@ | ||
|
|
||
| // Get Bridge by ID | ||
| if (bridgeId) { | ||
| let dbQuery = `SELECT * FROM bridge WHERE bridgeId=${bridgeId};`; | ||
| getBridge(dbQuery); | ||
| let dbQuery = `SELECT * FROM bridge WHERE bridgeId = ?;`; | ||
| getBridge(dbQuery, [bridgeId]); | ||
| } | ||
|
|
||
| // Get Bridge by Targeted Server | ||
| if (targetServer) { | ||
| let dbQuery = `SELECT * FROM bridge WHERE targetServer='${targetServer}' AND processed=0;`; | ||
| getBridge(dbQuery); | ||
| let dbQuery = `SELECT * FROM bridge WHERE targetServer = ? AND processed=0;`; | ||
| getBridge(dbQuery, [targetServer]); | ||
| } | ||
|
|
||
| // Return all Bridge requests by default |
| } | ||
|
|
||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/command/add", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| const command = required(req.body, "command", res); | ||
| const targetServer = required(req.body, "targetServer", res); | ||
|
|
||
| try { | ||
| db.query( | ||
| `INSERT INTO bridge (command, targetServer) VALUES (?, ?)`, | ||
| [command, targetServer], | ||
| function (error, results, fields) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| message: `New Bridge command added for ${targetServer}: ${command}`, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, |
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Code scanning / CodeQL
Missing rate limiting High
a database access
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AI 2 months ago
The best way to fix this problem is to apply a rate-limiting middleware to the route that performs the database write: the POST /api/bridge/command/add endpoint. This can be achieved by using the express-rate-limit package, which is a well-known and reliable solution for this purpose.
To implement this fix:
- Import the
express-rate-limitpackage at the top of the file. - Define a rate limiter instance (for example, with reasonable defaults such as 100 requests per 15-minute window).
- Apply the rate limiter middleware to the specific route handler for
POST /api/bridge/command/add.
These changes are self-contained and do not affect the existing endpoint functionality, except for limiting the rate of incoming requests to prevent abuse. They must be made in the file api/routes/bridge.js, with the import at the top, limiter definition above the relevant handler, and the middleware added to the route definition itself.
-
Copy modified line R7 -
Copy modified lines R12-R21 -
Copy modified line R72
| @@ -4,10 +4,21 @@ | ||
| optional, | ||
| generateLog, | ||
| } from "../common.js"; | ||
| import rateLimit from 'express-rate-limit'; | ||
|
|
||
| export default function bridgeApiRoute(app, config, db, features, lang) { | ||
| const baseEndpoint = "/api/bridge"; | ||
|
|
||
| // Apply rate limiting to sensitive endpoints to prevent abuse | ||
| const bridgeCommandAddLimiter = rateLimit({ | ||
| windowMs: 15 * 60 * 1000, // 15 minutes | ||
| max: 100, // limit each IP to 100 requests per windowMs | ||
| message: { | ||
| success: false, | ||
| message: "Too many bridge commands created from this IP, please try again later." | ||
| } | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
| const bridgeId = optional(req.query, "id"); | ||
| @@ -62,7 +69,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/command/add", async function (req, res) { | ||
| app.post(baseEndpoint + "/command/add", bridgeCommandAddLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| const command = required(req.body, "command", res); |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| } | ||
|
|
||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/clear", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| try { | ||
| db.query( | ||
| `TRUNCATE bridge;`, | ||
| function (error, results, fields) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| message: `Bridge has now been cleared.`, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res; | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/server/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
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Code scanning / CodeQL
Missing rate limiting High
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AI 2 months ago
To fix the missing rate limiting issue, a rate limiting middleware such as express-rate-limit should be applied to the sensitive endpoint at /api/bridge/command/process.
- Install
express-rate-limitif it's not already a project dependency. - Import
express-rate-limitinapi/routes/bridge.js. - Define a suitable rate limiter (e.g., limiting requests to 10 per minute per IP for this endpoint).
- Apply the rate limiter as middleware on the
/api/bridge/command/processPOST route.
This can be achieved by modifying the route registration so that the limiter is specified as a second argument before the handler function.
Changes needed:
- Add import for
express-rate-limit. - Add definition of rate limiter configuration above route registration.
- Add the rate limiter as a middleware argument for the
/api/bridge/command/processPOST route.
-
Copy modified lines R8-R9 -
Copy modified lines R13-R24 -
Copy modified line R204
| @@ -5,9 +5,23 @@ | ||
| generateLog, | ||
| } from "../common.js"; | ||
|
|
||
| import rateLimit from "express-rate-limit"; | ||
|
|
||
| export default function bridgeApiRoute(app, config, db, features, lang) { | ||
| const baseEndpoint = "/api/bridge"; | ||
|
|
||
| // Rate limiter for command/process route: max 10 requests per minute per IP | ||
| const commandProcessLimiter = rateLimit({ | ||
| windowMs: 60 * 1000, // 1 minute | ||
| max: 10, // limit each IP to 10 requests per windowMs | ||
| standardHeaders: true, // Return rate limit info in the `RateLimit-*` headers | ||
| legacyHeaders: false, // Disable the `X-RateLimit-*` headers | ||
| message: { | ||
| success: false, | ||
| message: "Too many requests, please try again later." | ||
| } | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
| const bridgeId = optional(req.query, "id"); | ||
| @@ -190,7 +201,7 @@ | ||
| } | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/command/process", async function (req, res) { | ||
| app.post(baseEndpoint + "/command/process", commandProcessLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| const bridgeId = required(req.body, "bridgeId", res); |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| app.post(baseEndpoint + "/clear", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| try { | ||
| db.query( | ||
| `TRUNCATE bridge;`, | ||
| function (error, results, fields) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| message: `Bridge has now been cleared.`, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res; | ||
| }); |
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Code scanning / CodeQL
Missing rate limiting High
a database access
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AI 2 months ago
To generally fix this issue, a rate-limiting middleware should be applied to the /api/bridge/clear POST endpoint to limit the number of requests that can trigger this expensive operation in a given time period. The best way to do this in an Express.js environment is to use the widely adopted express-rate-limit middleware.
Specifically:
- Import
express-rate-limitat the top of the file (or require it if using CommonJS). - Define a rate limiter instance tuned for admin-level sensitive operations (e.g., allow only 3 requests per minute per IP for the
/clearendpoint; adjust the rate as needed for the use case). - Apply this rate limiter as middleware to the
app.post(baseEndpoint + "/clear", ...)call. - Only make code changes in the
api/routes/bridge.jsfile, in the region(s) shown above.
-
Copy modified lines R8-R9 -
Copy modified lines R13-R24 -
Copy modified line R110
| @@ -5,9 +5,23 @@ | ||
| generateLog, | ||
| } from "../common.js"; | ||
|
|
||
| import rateLimit from "express-rate-limit"; | ||
|
|
||
| export default function bridgeApiRoute(app, config, db, features, lang) { | ||
| const baseEndpoint = "/api/bridge"; | ||
|
|
||
| // Define a rate limiter for sensitive operations like truncating the bridge table | ||
| const clearBridgeLimiter = rateLimit({ | ||
| windowMs: 1 * 60 * 1000, // 1 minute window | ||
| max: 3, // limit each IP to 3 requests per windowMs | ||
| message: { | ||
| success: false, | ||
| message: "Too many requests, please try again later.", | ||
| }, | ||
| standardHeaders: true, // Return rate limit info in the `RateLimit-*` headers | ||
| legacyHeaders: false, // Disable the `X-RateLimit-*` headers | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
| const bridgeId = optional(req.query, "id"); | ||
| @@ -96,7 +107,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/clear", async function (req, res) { | ||
| app.post(baseEndpoint + "/clear", clearBridgeLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| try { |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| app.get(baseEndpoint + "/server/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| try { | ||
| db.query( | ||
| `SELECT * FROM serverStatus;`, | ||
| function (error, results) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `Failed: ${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| data: results, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `Unexpected error: ${error}`, | ||
| }); | ||
| } | ||
|
|
||
| return res; | ||
| }); |
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Code scanning / CodeQL
Missing rate limiting High
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AI 2 months ago
To address the problem, we should apply a rate-limiting middleware to the vulnerable route(s). The best method is to use the popular express-rate-limit package. We should import or require this package, configure an appropriate limiter (e.g., 100 requests per 15 minutes, as in the example), and apply it specifically to /api/bridge/server/get (and, optionally, other sensitive endpoints).
As the code uses ES6 imports and defines the routes inside a function, we need to ensure the rate limiter is initialized near the top of the file and then passed as middleware to only the handler for app.get(baseEndpoint + "/server/get", ...).
This can be done by editing api/routes/bridge.js as follows:
- Add an import for
express-rate-limit. - Define a rate limiter (customize limits if needed).
- Use the rate limiter as middleware for the
server/getroute handler.
-
Copy modified line R7 -
Copy modified lines R10-R18 -
Copy modified lines R137-R141 -
Copy modified lines R143-R146
| @@ -4,8 +4,18 @@ | ||
| optional, | ||
| generateLog, | ||
| } from "../common.js"; | ||
| import rateLimit from "express-rate-limit"; | ||
|
|
||
| export default function bridgeApiRoute(app, config, db, features, lang) { | ||
| // Rate limiter: e.g., max 100 requests per 15 minutes for server/get endpoint | ||
| const serverGetLimiter = rateLimit({ | ||
| windowMs: 15 * 60 * 1000, // 15 minutes | ||
| max: 100, // limit each IP to 100 requests per windowMs | ||
| message: { | ||
| success: false, | ||
| message: "Too many requests, please try again later.", | ||
| }, | ||
| }); | ||
| const baseEndpoint = "/api/bridge"; | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| @@ -126,13 +134,16 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/server/get", async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
| app.get( | ||
| baseEndpoint + "/server/get", | ||
| serverGetLimiter, | ||
| async function (req, res) { | ||
| isFeatureEnabled(features.bridge, res, lang); | ||
|
|
||
| try { | ||
| db.query( | ||
| `SELECT * FROM serverStatus;`, | ||
| function (error, results) { | ||
| try { | ||
| db.query( | ||
| `SELECT * FROM serverStatus;`, | ||
| function (error, results) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| const baseEndpoint = "/api/vault"; | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); |
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Code scanning / CodeQL
Database query built from user-controlled sources High
user-provided value
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To fix this problem, you should ensure that user-controlled data (vaultId) is never directly interpolated in SQL strings. Instead, use query parameters or prepared statements supported by the database connector, which will securely embed the user input as a literal value. This can usually be done by changing the query string to use placeholders (e.g., ? for MySQL, $1 for PostgreSQL), and passing the user input as a separate argument to the db.query function.
Specifically, for the code in api/routes/vault.js, in the handler for /api/vault/get, modify the logic:
- When
vaultIdis present, change the query from string interpolation to use a parameterized query. - Update the
getVaultfunction to accept both the query string and parameter values, and forward them todb.query. - In the case when
vaultIdis present, callgetVaultwith the query and the vaultId as a parameter value. - The default branch (getting all vaults) can remain unchanged.
Assume that db.query follows the common Node.js/MySQL/PG convention: db.query(queryString, paramsArray, callback).
-
Copy modified lines R16-R17 -
Copy modified lines R43-R44
| @@ -13,8 +13,8 @@ | ||
| const vaultId = optional(req.query, "id"); | ||
|
|
||
| try { | ||
| function getVault(dbQuery) { | ||
| db.query(dbQuery, function (error, results, fields) { | ||
| function getVault(dbQuery, params = []) { | ||
| db.query(dbQuery, params, function (error, results, fields) { | ||
| console.log(results); | ||
|
|
||
| if (error) { | ||
| @@ -40,8 +40,8 @@ | ||
|
|
||
| // Get Vault by ID | ||
| if (vaultId) { | ||
| let dbQuery = `SELECT * FROM vault WHERE vaultId=${vaultId};`; | ||
| getVault(dbQuery); | ||
| let dbQuery = `SELECT * FROM vault WHERE vaultId = ?;`; | ||
| getVault(dbQuery, [vaultId]); | ||
| } | ||
|
|
||
| // Return all Vault by default |
| } | ||
|
|
||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/create", async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); | ||
| const displayName = required(req.body, "displayName", res); | ||
| const description = required(req.body, "description", res); | ||
| const redirectUrl = required(req.body, "redirectUrl", res); | ||
| const position = required(req.body, "position", res); | ||
|
|
||
| try { | ||
| db.query( | ||
| `INSERT INTO vault | ||
| (displayName, description, redirectUrl, position) | ||
| VALUES (?, ?, ?, ?)`, | ||
| [ | ||
| displayName, | ||
| description, | ||
| redirectUrl, | ||
| position | ||
| ], | ||
| function (error, results, fields) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| generateLog( | ||
| actioningUser, | ||
| "SUCCESS", | ||
| "VAULT", | ||
| `Created ${displayName}`, | ||
| res | ||
| ); | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| message: `Created ${displayName} vault.`, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, |
Check failure
Code scanning / CodeQL
Missing rate limiting High
a database access
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AI 2 months ago
To fix this issue, add a rate limiting middleware to the Express route POST /api/vault/create. The recommended approach is to use the widely-adopted package express-rate-limit since it is specifically designed for this purpose. This requires: (1) adding an import (using CommonJS-style require as Express expects, or dynamic import); (2) creating a rate limiter instance with sensible defaults (e.g., maximum 10-20 requests per minute for creation); and (3) applying this middleware to the problematic route (on line 60) so that excessive requests will be rejected automatically. Only minimal changes are needed for this file: a new import, a new limiter definition, and an updated route handler that includes the limiter as the first argument.
-
Copy modified lines R8-R10 -
Copy modified lines R13-R21 -
Copy modified line R70
| @@ -5,8 +5,20 @@ | ||
| generateLog, | ||
| } from "../common.js"; | ||
|
|
||
| // Rate limiting middleware | ||
| import rateLimit from "express-rate-limit"; | ||
|
|
||
| export default function vaultApiRoute(app, config, db, features, lang) { | ||
| const baseEndpoint = "/api/vault"; | ||
| // Allow max 10 create requests per 1 minute window per IP | ||
| const createVaultLimiter = rateLimit({ | ||
| windowMs: 60 * 1000, // 1 minute | ||
| max: 10, // limit each IP to 10 requests per windowMs | ||
| message: { | ||
| success: false, | ||
| message: "Too many requests, please try again later." | ||
| } | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
| @@ -57,7 +67,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/create", async function (req, res) { | ||
| app.post(baseEndpoint + "/create", createVaultLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| } | ||
|
|
||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/edit", async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); | ||
| const vaultId = required(req.body, "vaultId", res); | ||
| const displayName = required(req.body, "displayName", res); | ||
| const description = required(req.body, "description", res); | ||
| const redirectUrl = required(req.body, "redirectUrl", res); | ||
| const position = required(req.body, "position", res); | ||
|
|
||
| try { | ||
| db.query( | ||
| ` | ||
| UPDATE | ||
| vault | ||
| SET | ||
| displayName=?, | ||
| description=?, | ||
| redirectUrl=?, | ||
| position=? | ||
| WHERE vaultId=?;`, | ||
| [ | ||
| displayName, | ||
| description, | ||
| redirectUrl, | ||
| position, | ||
| vaultId, | ||
| ], | ||
| function (error, results, fields) { | ||
| if (error) { | ||
| return res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| generateLog( | ||
| actioningUser, | ||
| "SUCCESS", | ||
| "VAULT", | ||
| `Edited ${displayName}`, | ||
| res | ||
| ); | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| message: `${displayName} has been edited.`, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, |
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Missing rate limiting High
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AI 2 months ago
To address the missing rate limiting, we should apply a rate-limiting middleware to all the /api/vault endpoints (GET and POST). The best and most standardized solution is to use the express-rate-limit package, which allows configurable request rate limiting. This can be done by importing (requiring) the package, configuring a rate limiter (e.g., max 100 requests per 15 minutes), and then applying it specifically to the baseEndpoint router, or to each route as needed.
Changes to make:
- Import the
express-rate-limitpackage at the top of the file. - Create a
RateLimitinstance with desired configuration in thevaultApiRoutefunction. - Apply the rate limiter middleware to all
app.getandapp.posthandlers in this file. - No changes to existing route logic or functionality.
We'll need to:
- Add the required import statement.
- Define and configure the rate limiter INSIDE the exported function (since this is probably loaded per-app).
- Pass the rate limiter as middleware in each route definition (before the handler).
-
Copy modified lines R8-R9 -
Copy modified lines R13-R21 -
Copy modified line R67 -
Copy modified line R119 -
Copy modified line R179
| @@ -5,10 +5,20 @@ | ||
| generateLog, | ||
| } from "../common.js"; | ||
|
|
||
| import rateLimit from "express-rate-limit"; | ||
|
|
||
| export default function vaultApiRoute(app, config, db, features, lang) { | ||
| const baseEndpoint = "/api/vault"; | ||
|
|
||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| // Set up rate limiter: adjust windowMs and max as desired | ||
| const vaultLimiter = rateLimit({ | ||
| windowMs: 15 * 60 * 1000, // 15 minutes | ||
| max: 100, // limit each IP to 100 requests per windowMs | ||
| standardHeaders: true, | ||
| legacyHeaders: false, | ||
| }); | ||
|
|
||
| app.get(baseEndpoint + "/get", vaultLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
| const vaultId = optional(req.query, "id"); | ||
|
|
||
| @@ -57,7 +64,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/create", async function (req, res) { | ||
| app.post(baseEndpoint + "/create", vaultLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); | ||
| @@ -109,7 +116,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/edit", async function (req, res) { | ||
| app.post(baseEndpoint + "/edit", vaultLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); | ||
| @@ -169,7 +176,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/delete", async function (req, res) { | ||
| app.post(baseEndpoint + "/delete", vaultLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| } | ||
|
|
||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/delete", async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); | ||
| const vaultId = required(req.body, "vaultId", res); | ||
|
|
||
| try { | ||
| db.query( | ||
| `DELETE FROM vault WHERE vaultId=?;`, | ||
| [vaultId], | ||
| function (error, results, fields) { | ||
| if (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, | ||
| }); | ||
| } | ||
|
|
||
| generateLog( | ||
| actioningUser, | ||
| "WARNING", | ||
| "VAULT", | ||
| `Deleted ${vaultId}`, | ||
| res | ||
| ); | ||
|
|
||
| return res.send({ | ||
| success: true, | ||
| message: `Deletion of vault with the id ${vaultId} has been successful.`, | ||
| }); | ||
| } | ||
| ); | ||
| } catch (error) { | ||
| res.send({ | ||
| success: false, | ||
| message: `${error}`, |
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AI 2 months ago
To fix this problem, we should ensure that requests to the potentially expensive /api/vault/delete endpoint (as well as potentially the other endpoints for consistency) are rate-limited. The best and least invasive approach is to use the express-rate-limit library, specifically applying a rate limiter middleware to the affected route(s). We need to:
- Add an import for
express-rate-limit. - Create a rate limiting instance, e.g., allowing a reasonable max number of requests (e.g., 10 per minute) on sensitive routes.
- Apply this rate limit only to the
/api/vault/deleteroute handler (using it as middleware on the affected route).
These changes are to be made directly in api/routes/vault.js:
- Insert the import for
express-rate-limitat the top. - Define a limiter (e.g.,
vaultDeleteLimiter) before the route handlers. - Add the limiter as middleware to the
app.post(baseEndpoint + "/delete", ...)route.
-
Copy modified line R7 -
Copy modified lines R12-R20 -
Copy modified line R178
| @@ -4,10 +4,20 @@ | ||
| optional, | ||
| generateLog, | ||
| } from "../common.js"; | ||
| import rateLimit from 'express-rate-limit'; | ||
|
|
||
| export default function vaultApiRoute(app, config, db, features, lang) { | ||
| const baseEndpoint = "/api/vault"; | ||
|
|
||
| // Rate limiter for sensitive endpoints | ||
| const vaultDeleteLimiter = rateLimit({ | ||
| windowMs: 1 * 60 * 1000, // 1 minute | ||
| max: 10, // limit each IP to 10 requests per windowMs | ||
| message: { | ||
| success: false, | ||
| message: "Too many delete requests from this IP, please try again later.", | ||
| }, | ||
| }); | ||
| app.get(baseEndpoint + "/get", async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
| const vaultId = optional(req.query, "id"); | ||
| @@ -169,7 +175,7 @@ | ||
| return res; | ||
| }); | ||
|
|
||
| app.post(baseEndpoint + "/delete", async function (req, res) { | ||
| app.post(baseEndpoint + "/delete", vaultDeleteLimiter, async function (req, res) { | ||
| isFeatureEnabled(features.vault, res, lang); | ||
|
|
||
| const actioningUser = required(req.body, "actioningUser", res); |
-
Copy modified lines R52-R53
| @@ -49,6 +49,7 @@ | ||
| "p-limit": "^6.1.0", | ||
| "path": "^0.12.7", | ||
| "querystring": "^0.2.1", | ||
| "zero-md": "^2.3.1" | ||
| "zero-md": "^2.3.1", | ||
| "express-rate-limit": "^8.1.0" | ||
| } | ||
| } |
| Package | Version | Security advisories |
| express-rate-limit (npm) | 8.1.0 | None |
| <link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/summernote-bs4.min.css" rel="stylesheet"> | ||
| <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/summernote-bs4.min.js"></script> | ||
| <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/summernote/0.8.20/summernote-bs5.min.css" /> | ||
| <script src="https://cdnjs.cloudflare.com/ajax/libs/summernote/0.8.20/summernote-bs5.min.js"></script> |
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Inclusion of functionality from an untrusted source Medium
This change adds the ability to search for enchanted books by their enchantment and displays the enchantment in the shop directory results. The
shoppingDirectoryview was updated to parse enchantment data, and the API, web view, and Discord command were updated to use this new data.