Python implementation of Smart Game Format
After 14 years, I've extracted my old SGF code from PyGo and am in the process of cleaning it up and making it available under an MIT license.
pip install sgf==0.5
import sgf
with open("examples/ff4_ex.sgf") as f:
collection = sgf.parse(f.read())
collection now represents the SGF collection.
with open("output.sgf", "w") as f:
collection.output(f)
Collectionhaschildren[]each of which is aGameTree
GameTreehasnodes[]each of which is aNode(nodes up to first variation)children[]each of which is aGameTree(game tree for each variation)game.rootthe first node of the game tree (technically this is only
called the "root" for game trees immediately under a collection)game.restan iterable over the rest of the nodes in the mainline
Nodehasproperties[]dictionary with string keys and valuesprevious- previous node in SGFnext- next node in SGFprevious_variation- previous variation (if first node in a variation)next_variation- next variation (if first node in a variation)first- boolean indicating when first node in a variationvariations[]- list of variations immediately from this node
Collection is indexable and iterable. collection[0] will return the first
game in a collection and for game in collection will iterate over the games.
len(collection) will return the number of games it contains.
GameTree is iterable over the mainline nodes (i.e. following the first of
any variations). e.g. for node in game.