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6 changes: 6 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,9 @@
-- 2025.05.16 - 2.0.5

- feat: Added 3 new natives - IsAFK, FindOpponents & TerminateRoundIfPossible
- update: When a player executes !afk, execute TerminateRoundIfPossible.
- update: Added `allowed-weapon-prefs` to toggle showing weaponTypes in `!guns` menu.

-- 2025.02.26 - 2.0.4

- fix: Added missing preference saves to chat menus
Expand Down
195 changes: 195 additions & 0 deletions src-botsplugin/K4-Arenas-Bots.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,195 @@

using CounterStrikeSharp.API;
using CounterStrikeSharp.API.Core;
using CounterStrikeSharp.API.Core.Attributes;
using CounterStrikeSharp.API.Core.Capabilities;
using CounterStrikeSharp.API.Modules.Cvars;
using K4ArenaSharedApi;
using Microsoft.Extensions.Logging;

namespace K4ArenaBots;

[MinimumApiVersion(284)]
public class Plugin : BasePlugin
{
public override string ModuleName => "K4-Arenas Addon - Bots Support";
public override string ModuleDescription => "Adds a bot in empty arena if there is no opponent.";
public override string ModuleAuthor => "Cruze";
public override string ModuleVersion => "1.0.0";

public static PluginCapability<IK4ArenaSharedApi> Capability_SharedAPI { get; } = new("k4-arenas:sharedapi");
public static IK4ArenaSharedApi? SharedAPI_Arena { get; private set; } = null;

private CCSGameRules? gameRules = null;
private string botQuotaMode = "normal";

public override void OnAllPluginsLoaded(bool hotReload)
{
SharedAPI_Arena = Capability_SharedAPI.Get();
}

public override void Load(bool hotReload)
{
if(hotReload)
{
gameRules = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").First().GameRules;

SharedAPI_Arena = Capability_SharedAPI.Get();
}

RegisterListener<Listeners.OnMapStart>((mapName) =>
{
DeleteOldGameConfig();
AddTimer(0.1f, () =>
{
gameRules = Utilities.FindAllEntitiesByDesignerName<CCSGameRulesProxy>("cs_gamerules").First().GameRules;
});
});

RegisterListener<Listeners.OnMapEnd>(() =>
{
gameRules = null;
});

RegisterEventHandler((EventPlayerSpawn @event, GameEventInfo info) =>
{
var player = @event.Userid;

if(player == null || !player.IsValid || player.IsBot || player.IsHLTV || SharedAPI_Arena?.IsAFK(player) == true)
return HookResult.Continue;

SpawnBotInEmptyArena(player);

return HookResult.Continue;
});

RegisterEventHandler((EventPlayerDisconnect @event, GameEventInfo info) =>
{
var player = @event.Userid;

if(player == null || !player.IsValid || player.IsHLTV || !player.IsBot)
return HookResult.Continue;

info.DontBroadcast = true;
return HookResult.Continue;
}, HookMode.Pre);

RegisterEventHandler((EventRoundPrestart @event, GameEventInfo info) =>
{
if(gameRules == null || gameRules.WarmupPeriod)
{
Server.ExecuteCommand($"bot_prefix \"WARMUP\"");
return HookResult.Continue;
}

(var players, var bots) = GetPlayers();

if(!bots.Any() || bots.First() == null)
{
Server.ExecuteCommand($"bot_prefix \"\"");
return HookResult.Continue;
}

var arenaS = SharedAPI_Arena?.GetArenaName(bots.First()) + " |" ?? "";

Server.ExecuteCommand($"bot_prefix {arenaS}");
return HookResult.Continue;
}, HookMode.Post);

RegisterEventHandler((EventRoundEnd @event, GameEventInfo info) =>
{
SpawnBotInEmptyArena(null, true);
return HookResult.Continue;
});
}

private void SpawnBotInEmptyArena(CCSPlayerController? player, bool roundEnd = false)
{
(var players, var bots) = GetPlayers();

// Logger.LogInformation($"Players: {players.Count()} | Bots: {bots.Count()}");

botQuotaMode = ConVar.Find("bot_quota_mode")?.StringValue ?? "none";

if(players.Count() % 2 == 0 || botQuotaMode != "normal")
{
Logger.LogInformation($"Even players / botQuotaMode not normal, no need to spawn bot.");
if(bots.Count() > 0)
{
Server.ExecuteCommand("bot_quota 0");
Server.ExecuteCommand($"bot_prefix \"\"");
}
return;
}

if(player != null && SharedAPI_Arena?.FindOpponents(player).Count() > 0)
return;

if(!bots.Any() || bots.Count() > 1)
{
if(botQuotaMode == "fill")
Server.ExecuteCommand("bot_quota 2");
else
Server.ExecuteCommand("bot_quota 1");

Logger.LogInformation($"Spawning bot in empty arena.");
}

if(roundEnd)
return;

AddTimer(0.1f, () =>
{
players = new();
bots = new();

(players, bots) = GetPlayers();

if(!bots.Any())
return;

SharedAPI_Arena?.TerminateRoundIfPossible();
});
}

private void DeleteOldGameConfig()
{
// If bot_quota 0 exists in gameconfig.cfg, unlimited round restart will be there so we need to delete it & create a fresh config without it.
// Creating of new file is handled by main plugin with the update.

string filePath = Path.Combine(Server.GameDirectory, "csgo/addons/counterstrikesharp/plugins", "K4-Arenas", "gameconfig.cfg");

if(File.Exists(filePath))
{
if(File.ReadAllText(filePath).Contains("bot_quota "))
{
Logger.LogWarning($"Old gameconfig file found, deleting it.");
File.Delete(filePath);
}
}
}

private (List<CCSPlayerController>, List<CCSPlayerController>) GetPlayers()
{
var players = new List<CCSPlayerController>();
var bots = new List<CCSPlayerController>();

for (int i = 0; i < Server.MaxPlayers; i++)
{
var controller = Utilities.GetPlayerFromSlot(i);

if (controller == null || !controller.IsValid || controller.IsHLTV)
continue;

if(controller.IsBot)
{
bots.Add(controller);
continue;
}

if(controller.Connected == PlayerConnectedState.PlayerConnected && SharedAPI_Arena?.IsAFK(controller) == false)
players.Add(controller);
}
return (players, bots);
}
}
29 changes: 29 additions & 0 deletions src-botsplugin/K4-Arenas-Bots.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,29 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<GenerateDependencyFile>false</GenerateDependencyFile>
<PublishDir>./bin/K4-Arenas-Bots/plugins/K4-Arenas-Bots/</PublishDir>
</PropertyGroup>
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="CounterStrikeSharp.API" Version="*">
<PrivateAssets>none</PrivateAssets>
<ExcludeAssets>runtime</ExcludeAssets>
<IncludeAssets>compile; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Dapper" Version="*" />
<PackageReference Include="MySqlConnector" Version="*" />
<Reference Include="K4ArenaSharedApi">
<HintPath>../src-shared/K4-ArenaSharedApi.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
<Target Name="CopyCustomFilesToPublishDirectory" AfterTargets="Publish">
<Copy SourceFiles="$(ProjectDir)$(ReferencePath)../src-shared/K4-ArenaSharedApi.dll" DestinationFolder="$(PublishDir)../../shared/K4-ArenaSharedApi/" />
</Target>
</Project>
20 changes: 15 additions & 5 deletions src-plugin/Plugin/Models/ArenaModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ public Arena(Plugin plugin, Tuple<List<SpawnPoint>, List<SpawnPoint>> spawns)
}

public bool IsActive
=> Team1 != null && Team2 != null && Team1.Count > 0 && Team2.Count > 0;
=> Team1?.Any(p => p.IsValid && Plugin.Arenas?.FindPlayer(p.Controller)?.AFK == false) == true && Team2?.Any(p => p.IsValid && Plugin.Arenas?.FindPlayer(p.Controller)?.AFK == false) == true;

public bool HasFinished
=> !IsActive || Team1?.All(p => p.IsValid && !p.IsAlive) == true || Team2?.All(p => p.IsValid && !p.IsAlive) == true;
Expand Down Expand Up @@ -185,10 +185,20 @@ public void SetPlayerDetails(List<ArenaPlayer>? team, List<SpawnPoint> spawns, C

if (!player.Controller.IsBot)
{
if (Plugin.Config.CommandSettings.CenterAnnounceMode)
player.CenterMessage = Localizer.ForPlayer(player.Controller, "k4.chat.arena_roundstart_html", Plugin.GetRequiredArenaName(ArenaID), ArenaID == -1 ? Localizer.ForPlayer(player.Controller, "k4.general.random") : Localizer.ForPlayer(player.Controller, RoundType.Name ?? "Missing"), Plugin.GetOpponentNames(player.Controller, opponents) ?? "Unknown");
else if (ArenaID != -1)
player.Controller.PrintToChat($" {Localizer.ForPlayer(player.Controller, "k4.general.prefix")} {Localizer.ForPlayer(player.Controller, "k4.chat.arena_roundstart", Plugin.GetRequiredArenaName(ArenaID), Plugin.GetOpponentNames(player.Controller, opponents) ?? "Unknown", Localizer.ForPlayer(player.Controller, RoundType.Name ?? "Missing"))}");
// Bots plugin sets bot_prefix at EventRoundPreStart hence some delay to print opponent names. (Frame not enough sometimes)
Plugin.AddTimer(0.001f, () =>
{
if (player.Controller.IsValid)
if (Plugin.Config.CommandSettings.CenterAnnounceMode)
{
var arenaName = Plugin.GetRequiredArenaName(ArenaID);
var opponentNames = Plugin.GetOpponentNames(player.Controller, opponents) ?? "Unknown";
var roundName = ArenaID == -1 ? Localizer.ForPlayer(player.Controller, "k4.general.random") : Localizer.ForPlayer(player.Controller, RoundType.Name ?? "Missing");

player.CenterMessage = Localizer.ForPlayer(player.Controller, "k4.chat.arena_roundstart_html", arenaName, roundName, opponentNames);
player.Controller.PrintToChat($" {Localizer.ForPlayer(player.Controller, "k4.general.prefix")} {Localizer.ForPlayer(player.Controller, "k4.chat.arena_roundstart", arenaName, opponentNames, roundName, opponentNames)}");
}
});
}

if (Plugin.gameRules?.WarmupPeriod == true)
Expand Down
23 changes: 20 additions & 3 deletions src-plugin/Plugin/Models/ArenaPlayerModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -242,7 +242,7 @@ private void ShowChatWeaponPreferenceMenu()
ChatMenu weaponPreferenceMenu = new ChatMenu(Localizer.ForPlayer(Controller, "k4.menu.weaponpref.title"));
foreach (WeaponType weaponType in Enum.GetValues(typeof(WeaponType)))
{
if (weaponType == WeaponType.Unknown)
if (weaponType == WeaponType.Unknown || !IsAllowedWeaponType(weaponType))
continue;
weaponPreferenceMenu.AddMenuOption(Localizer.ForPlayer(Controller, $"k4.rounds.{weaponType.ToString().ToLower()}"),
(player, option) =>
Expand All @@ -257,11 +257,14 @@ private void ShowChatWeaponPreferenceMenu()
private void ShowCenterWeaponPreferenceMenu()
{
var items = new List<MenuItem>();
var values = new Dictionary<int, WeaponType>();
int count = 0;
foreach (WeaponType weaponType in Enum.GetValues(typeof(WeaponType)))
{
if (weaponType == WeaponType.Unknown)
if (weaponType == WeaponType.Unknown || !IsAllowedWeaponType(weaponType))
continue;
items.Add(new MenuItem(MenuItemType.Button, [new MenuValue($"{Localizer.ForPlayer(Controller, $"k4.rounds.{weaponType.ToString().ToLower()}")}")]));
values.Add(count++, weaponType);
}

Plugin.Menu?.ShowScrollableMenu(Controller, Localizer.ForPlayer(Controller, "k4.menu.weaponpref.title"), items, (buttons, menu, selected) =>
Expand All @@ -277,12 +280,26 @@ private void ShowCenterWeaponPreferenceMenu()
if (selected == null) return;
if (buttons == MenuButtons.Select)
{
WeaponType selectedWeaponType = (WeaponType)menu.Option;
WeaponType selectedWeaponType = values[menu.Option];
ShowWeaponSubPreferenceMenu(selectedWeaponType);
}
}, false, Config.CommandSettings.FreezeInMenu, disableDeveloper: Config.CommandSettings.ShowMenuCredits);
}

private bool IsAllowedWeaponType(WeaponType weaponType)
{
return weaponType switch
{
WeaponType.Rifle => Config.AllowedWeaponPreferences.Rifle,
WeaponType.Sniper => Config.AllowedWeaponPreferences.Sniper,
WeaponType.SMG => Config.AllowedWeaponPreferences.SMG,
WeaponType.LMG => Config.AllowedWeaponPreferences.LMG,
WeaponType.Shotgun => Config.AllowedWeaponPreferences.Shotgun,
WeaponType.Pistol => Config.AllowedWeaponPreferences.Pistol,
_ => false
};
}

public void ShowWeaponSubPreferenceMenu(WeaponType weaponType)
{
if (Plugin.Config.CommandSettings.CenterMenuMode)
Expand Down
20 changes: 20 additions & 0 deletions src-plugin/Plugin/Models/ArenasModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,26 @@ public Arenas(Plugin plugin)
return allPlayers.FirstOrDefault(p => p.Controller == player);
}

public List<CCSPlayerController> FindOpponents(CCSPlayerController? player)
{
var arenaPlayer = FindPlayer(player);

if (arenaPlayer is null)
return new List<CCSPlayerController>();

var arenaID = Plugin.GetPlayerArenaID(arenaPlayer);

if(arenaID < 0)
return new List<CCSPlayerController>();

var arena = ArenaList.FirstOrDefault(a => a.ArenaID == arenaID);
if (arena == null)
return new List<CCSPlayerController>();

var opponents = arena.Team1?.Any(p => p.Controller == player) == true ? arena.Team2 : arena.Team1;
return opponents?.Select(p => p.Controller).ToList() ?? new List<CCSPlayerController>();
}

public ArenaPlayer? FindPlayer(ulong steamId)
{
IEnumerable<ArenaPlayer> allPlayers = Plugin.WaitingArenaPlayers
Expand Down
13 changes: 10 additions & 3 deletions src-plugin/Plugin/Models/GameConfigModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -24,8 +24,15 @@ public GameConfig(Plugin plugin)

public void Apply()
{
if (ConfigSettings is null)
return;
string filePath = Path.Combine(Plugin.ModuleDirectory, "gameconfig.cfg");

if (!File.Exists(filePath) || ConfigSettings is null)
{
Load();

if(ConfigSettings is null)
return;
}

foreach (var (key, value) in ConfigSettings)
{
Expand Down Expand Up @@ -63,7 +70,7 @@ private void Create(string path)
var defaultConfigLines = new List<string>
{
"// Changing these might break the gamemode",
"bot_quota 0",
"bot_quota_mode \"normal\"",
"mp_autoteambalance 0",
"mp_ct_default_primary \"\"",
"mp_ct_default_secondary \"\"",
Expand Down
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