Experiments with Unity
, Anything World
, and various other AI/ML frameworks (Torch.NET
, TensorFlow
).
Please jump around the tutorial on Automatic Scene Generation to get an overview of Anything World (AW)
, Unity
, C#
, and python
for game/world building.
Please jump around the tutorial on Automatic Speech Recognition to get an overview of on building statstical models of speech.
Please jump around the tutorial on Computational User Interfaces to get an overview of building interfaces that live in a browser, or natively on some operating systems.
Things we keep in our game design and machine learning back pockets.
- Game Design
- Role-playing models
- Software applications
- Game theory
-
Machine Learning ๐ง
-
Machine Learning + ๐ง ๐ง
- Generative Adversarial Neural Networks
- Quantum machine learning
-
Machine Learning Methods ๐ฃ
- Reinforcement learning
- Supervised learning
- Deep Learning
- Beyesian
-
Machine Learning Tools ๐ง
- Open source machine learning frameworks = {Caffe, PyTorch, TensorFlow, Torch, CNTK, โฐ}
-
Machine Learning Environments ๐ฟ ๐ฎ ๐พ
- OpenAI gym
- OpenAI Roboschool
- VizDoom
- Unity
-
Machine Learning Books ๐