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Server for the online RPG Illarion
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Illarion-eV/Illarion-Server
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Illarion Objectives Illarion is the online multiplayer roleplaying game that is developed and maintained by the Illarion e.V. This repository contains the server application. Details The application in this repository is the Illarion Server. The official repository is https://github.com/Illarion-eV/Illarion-Server. The lead developer's repository is https://github.com/vilarion/Illarion-Server. It works together with the Illarion Client found at https://github.com/Illarion-eV/Illarion-Java. Standard C++20 Requirements GCC 10.2 GNU Make 4.3 CMake 3.21 Boost 1.74.0 PostgreSQL 13.3 Lua 5.2.4 Dependencies fetched automatically during the build Luabind 0.9.1 with some bugfixes from https://github.com/vilarion/luabind/tree/illarion libpqxx 7.6.0 range-v3 0.11.0 googletest 1.12.0 Build mkdir ../build cd ../build cmake ../<repo dir> cmake --build . (add -j at the end to use as many threads as possible) Test ctest Install cmake --install Debian Packaging cpack Additional set up guide for a Windows environment, by Seeja: Requirements: Windows with Docker Desktop and CLion (https://www.jetbrains.com/clion/) installed How: Clone the server code as usual, switch to the branch you are interested in Open the server folder in CLion In the lower right a small box will appear (see image). Click Clone. Wait while the IDE sets the environment up (The IDE pulls the docker container that is used at github to build the server and reopens the project which is now running in the docker container (in docker desktop you'll see a new entry "devcontainer")). Open Docker Desktop, show the individual containers of devcontainer, and click on the three little dots at game-server-1; choose View files. Drag and drop "scripts" and "maps" to tmp. Switch to the EXEC tab sudo mv /tmp/scripts /usr/share/illarion/scripts sudo mv /tmp/maps/* /usr/share/illarion/map/import/ Edit & Run Code: Edit the code in CLion Using the terminal of CLion (lower left) execute the compiling steps described at Illarion-Server: mkdir ../build (if not existing) cd ../build (if not already there) sudo cmake ../workspace sudo cmake --build . sudo cmake --install . sudo illarion /etc/illarion.conf Connect to the game: Start your client and choose user defined server. Set the port to the one visible in Docker Desktop (changes if you restart the container / hostpc) The relevant port is the first one, before the :3012 Shutdown the client: If for some reason your terminal does not accept CMD+C to stop the client: Open a second terminal (just click the +) type: ps ax | grep illarion remember the first number on the same line as "sudo illarion /etc/illarion.conf" type: kill the_number Brightrim notes on the above process for Windows: For step 3-4: I had to manually input the https for our server repo when cloning: https://github.com/Illarion-eV/Illarion-Server I had to copy the .env file from my local server into the .devcontainer to get the cloning to work.< Due to the above, I was able to skip steps 5-9. Connecting to the game: Remember to change the Server Address field to "localhost" and disable account login ______________________________________________________________________ Last modified: May 10, 2025
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Server for the online RPG Illarion