I am a game and software developer with experience in C#, C++ and .NET, and ongoing work with Python and Rust.
I have contributed to various projects using the Unity and Godot game engines, focusing on game programming, engine tooling and graphics-related systems through low-level technologies such as OpenGL and Vulkan when needed. Alongside multiple game development projects, I am currently employed as a software developer working on desktop applications, web systems, e-commerce integrations, CRM platforms, cloud-based backup solutions and application infrastructure.
I also teach game development as a Unity instructor on weekends, covering modern gameplay architecture, tools and production workflows.
I am actively looking for opportunities in game development and aiming to contribute to technically solid and well-structured game projects. More information about my work is available across my GitHub repositories and portfolio.
- 🌐 Portfolio: My Website
- 📄 Download My CV
Webby Software Portfolio • E-Commerce Website • Map Logger • Real Estate Website (Early Development) • WPF Tetris Game • FatalixSoft - Web Blazor • WebGL game platform - Web Blazor
Iyzico Payment Plugin • Paytr Payment Plugin • Parampos Payment Plugin
R9! • Space Shooter based on Typing • Rock Paper Scissors Simulation • 3D Platformer Cooking Physics Game • FPS Game • 2D RPG Game "Marvin" • 3D RPG "Rift" First Project Archive
Procedural Dungeon Generation • Procedural Terrain Generation • AI Behaviour Tree • AI programming
Tetris • Asteroids • Space Invaders • Snake • Pacman • 2048
OpenGL Framework • SDL Framework Implementation • Vulkan Renderer • Python-Blender-API
Milord - Steam Game Unity • LoreMachine - NextJS Web • NopCommerce Plugin Development - .NET Web • Neypa Backup - Web Blazor/Devexpress • Neypa Db Mssql - Desktop WPF • Neypa File - Desktop WPF • Neypa Backup Mobile - Mobile Maui
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