Releases: HDest-Community/HDBulletLib-Recasted
Releases · HDest-Community/HDBulletLib-Recasted
v1.5.0
What's Changed
- Update Release PK3 Build Script by @UndeadZeratul in #33
- Peppergrinder text cleanup by @prettyFist in #34
- Convert Spawn Configs from enums into sliders by @UndeadZeratul in #35
- Minor Refactoring by @UndeadZeratul in #36
- Bulletlib: Add Belt Links from Potetobloke's Bangers and Mash by @Renegade4339 in #37
- Better slug translations for FD/LT by @Eroc in #38
- Add Loose Round actors for .500 S&W Light/Heavy by @UndeadZeratul in #40
- Add FD/LT-styled slugbox by @Eroc in #41
- Add backpack/ammo box options for belt links by @Eroc in #42
- Replace GetName with GetTag by @Eroc in #43
- Deprecated .50AE replaced with NDM by @prettyFist in #44
- Clean up .50 AE Removal by @UndeadZeratul in #45
- Release v1.5.0 by @github-actions in #46
New Contributors
- @Renegade4339 made their first contribution in #37
Full Changelog: v1.4.0...v1.5.0
v1.4.0
What's Changed
- Update Build Scripts by @UndeadZeratul in #29
- Update Serpentipede Class name for latest HDest Main by @UndeadZeratul in #30
- Add Changelog by @UndeadZeratul in #31
- Release v1.4.0 by @github-actions in #32
New Contributors
- @github-actions made their first contribution in #32
Full Changelog: v1.3.4...v1.4.0
v1.3.4
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
v1.3.2
- Birdshot adjustments by @swampyrad
- 20mm grenade adjustments by @Eroc in #22
New Contributors
v1.3.3
- Check if CVars are still valid if the CVar array is populated by @dastrukar in #24
- added a 20mm box pickup by @Thecrik in #23
- Add Credits Section to Readme by @UndeadZeratul in #25
New Contributors
- @dastrukar made their first contribution in #24
- @Thecrik made their first contribution in #23
v1.3.4
- Update Build Scripts by @UndeadZeratul in #26
- Update Readme with proper mod title & Nightly Build Status Badge by @UndeadZeratul in #27
- Fix Build Script by @UndeadZeratul in #28
Full Changelog: v1.2.2...v1.3.4
v1.3.3
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
v1.3.2
- Birdshot adjustments by @swampyrad
- 20mm grenade adjustments by @Eroc in #22
New Contributors
v1.3.3
- Check if CVars are still valid if the CVar array is populated by @dastrukar in #24
- added a 20mm box pickup by @Thecrik in #23
- Add Credits Section to Readme by @UndeadZeratul in #25
New Contributors
- @dastrukar made their first contribution in #24
- @Thecrik made their first contribution in #23
Full Changelog: v1.2.2...v1.3.2
v1.3.2
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
v1.3.2
- Birdshot adjustments by @swampyrad
- 20mm grenade adjustments by @Eroc in #22
New Contributors
Full Changelog: v1.2.2...v1.3.2
v1.3.1
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
v1.3.1
- Further refactor RemovedClasses CVAR init by @UndeadZeratul in #19
Full Changelog: v1.2.3...v1.3.1
v1.3.0
What's Changed
- Update Spawn Handler logic to leverage
CheckReplacementlogic for more consistency and proper logic. - Refactor .500 S&W Casings, ammo init process by @UndeadZeratul in #16
- Corrected round mass for .45 ACP & .50 AM by @prettyFist in #18
New Contributors
- @prettyFist made their first contribution in #18
Full Changelog: v1.2.3...v1.3.0
v1.2.3
What's Changed
- Hide unused casing options by @UndeadZeratul in #2
- Swampie additions by @UndeadZeratul in #3
- Add accompanying "Fumbled"/"Unspent" .50 OMG Rounds for Accensi's Wyvern by @UndeadZeratul in #1
- Project Structure Cleanup by @UndeadZeratul in #4
- Fix .300 Savage Spawning by @UndeadZeratul in #5
- Add .300 Savage Casing & Individual Round Spawning Rules by @UndeadZeratul in #6
- Fix Spawning Rules not accounting for all Actor classes by @UndeadZeratul in #7
- Update SpawnHandler to utilize new BPSpawnPool, fix AmmoBoxList logic by @UndeadZeratul in #8
- Fix 7.62 Tokarev Casing Spawn Bias Menu Option by @UndeadZeratul in #9
- Minor Event Handler Cleanup by @UndeadZeratul in #10
- Add Lose 5mm Rounds from Hexadoken's Legacy Continued by @UndeadZeratul in #11
- Spawn Handler Clean-up by @UndeadZeratul in #12
New Contributors
- @UndeadZeratul made their first contribution in #2
v1.2.1
- Don't use case-insensitive operator by @UndeadZeratul in #13
v1.2.2
- Fix case sensitive file inclusion in build script by @UndeadZeratul in #14
v1.2.3
- Add 5mm Loose Rounds, fix WAN Rocket Spawns by @UndeadZeratul in #15
Full Changelog: v1.1...v1.2.3
v1.2.2
What's Changed
- Hide unused casing options by @UndeadZeratul in #2
- Swampie additions by @UndeadZeratul in #3
- Add accompanying "Fumbled"/"Unspent" .50 OMG Rounds for Accensi's Wyvern by @UndeadZeratul in #1
- Project Structure Cleanup by @UndeadZeratul in #4
- Fix .300 Savage Spawning by @UndeadZeratul in #5
- Add .300 Savage Casing & Individual Round Spawning Rules by @UndeadZeratul in #6
- Fix Spawning Rules not accounting for all Actor classes by @UndeadZeratul in #7
- Update SpawnHandler to utilize new BPSpawnPool, fix AmmoBoxList logic by @UndeadZeratul in #8
- Fix 7.62 Tokarev Casing Spawn Bias Menu Option by @UndeadZeratul in #9
- Minor Event Handler Cleanup by @UndeadZeratul in #10
- Add Lose 5mm Rounds from Hexadoken's Legacy Continued by @UndeadZeratul in #11
- Spawn Handler Clean-up by @UndeadZeratul in #12
New Contributors
- @UndeadZeratul made their first contribution in #2
v1.2.1
- Don't use case-insensitive operator by @UndeadZeratul in #13
v1.2.2
- Fix case sensitive file inclusion in build script by @UndeadZeratul in #14
Full Changelog: v1.1...v1.2.2
v1.2.1
What's Changed
- Hide unused casing options by @UndeadZeratul in #2
- Swampie additions by @UndeadZeratul in #3
- Add accompanying "Fumbled"/"Unspent" .50 OMG Rounds for Accensi's Wyvern by @UndeadZeratul in #1
- Project Structure Cleanup by @UndeadZeratul in #4
- Fix .300 Savage Spawning by @UndeadZeratul in #5
- Add .300 Savage Casing & Individual Round Spawning Rules by @UndeadZeratul in #6
- Fix Spawning Rules not accounting for all Actor classes by @UndeadZeratul in #7
- Update SpawnHandler to utilize new BPSpawnPool, fix AmmoBoxList logic by @UndeadZeratul in #8
- Fix 7.62 Tokarev Casing Spawn Bias Menu Option by @UndeadZeratul in #9
- Minor Event Handler Cleanup by @UndeadZeratul in #10
- Add Lose 5mm Rounds from Hexadoken's Legacy Continued by @UndeadZeratul in #11
- Spawn Handler Clean-up by @UndeadZeratul in #12
New Contributors
- @UndeadZeratul made their first contribution in #2
v1.2.1
- Don't use case-insensitive operator by @UndeadZeratul in #13
Full Changelog: v1.1...v1.2.1