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Releases: GameTechDev/XeSSUnrealPlugin

v2.0.8.1

20 Mar 05:48
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Hotfix for version 2.0.8

What's Changed

  • Fix frame rate limit issue when XeLL is supported but disabled
  • Add XeSS SDK docs missed

v2.0.8

17 Mar 13:10
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What's Changed

Upgrade XeSS SDK to version 2.0.1

  • Support Intel® XeSS Frame Generation (XeSS-FG) and Intel® Xe Low Latency (XeLL)
  • Support Vulkan and D3D11 for Intel® XeSS Super Resolution (XeSS-SR)
  • Fix #11
  • Various other improvements and bug fixes

Please check doc files under folder Documents for more details.

XeSS SDK with XeSS-SR, XeSS-FG and XeLL available at: https://github.com/intel/xess/releases/tag/v2.0.1

Known Issues

  • Frame rate limit fails to apply when XeLL is supported by disabled

v1.4.10

20 Dec 01:17
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What's Changed

  • Support Unreal 5.5
  • Fix the issue when IsXeSSSupported() called in UGameUserSettings::LoadSettings()

Known Issues

v1.4.8

26 Jul 11:26
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What's Changed

  • Upgrade XeSS SDK to version 1.3.1
  • Fix Blueprint module loading issue #10, thanks @Nerwy for reporting
  • Fix XeSS build pipelines error handling

Details of XeSS SDK v1.3.1 available at: https://github.com/intel/xess/releases/tag/v1.3.1

v1.4.7

30 Apr 23:31
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What's Changed

  • Support Unreal 5.4

v1.4.5

09 Apr 22:42
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What's Changed

  • Upgrade XeSS SDK to version 1.3.0
  • Support auto exposure with XeSS SDK (enabled by default)
  • Add new localization cultures: da-DK (Danish), nl-NL (Dutch)
  • Add XeSS Developer Guide in Documents folder

Details of XeSS SDK v1.3.0 available at: https://github.com/intel/xess/releases/tag/v1.3.0

v1.3.3

12 Sep 15:38
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What's Changed

  • Support Unreal 5.3

v1.3.2

16 Aug 02:48
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What's Changed

  • Upgrade XeSS SDK to version 1.2.0
  • Remove workaround code to support Editor for Unreal 5.1+ with help of dynamic resolution APIs
  • Redesign frame dump console commands

Details of XeSS SDK v1.2.0 available at: https://github.com/intel/xess/releases/tag/v1.2.0

v1.2.10.1

31 Jul 23:16
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Hotfix for version 1.2.10

v1.2.10

18 May 02:27
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WARNING

There is a known issue on Intel GPUs, which may cause unexpected behaviors.

Please use v1.2.10.1 hotfix instead, sorry for the inconvenience for you.

What's Changed

• Support Unreal 5.2
• Support Play In Editor for Unreal 5.1 and above
• Enable XeSSBlueprint module for all platforms
• Display unsupported RHI screen message only when needed
• Fix viewport offset when enabling XeSS
• Update document