Releases: GPUOpen-LibrariesAndSDKs/DGF-SDK
DGF SDK v1.1.0
Features
- Reference pipeline for geometry clustering and DGF compression.
- Reference code for CPU and GPU decompression of DGF data.
- Documentation of DGF block format.
- Sample command-line encoder and viewer application.
Benefits
Dense Geometry Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.
For more information please refer to our blog post or the technical paper.
Changes in v1.1.0
- Added an animation-aware compression flow.
- Added a sample demonstrating real-time update of animated DGF blocks.
- Added Vulkan support to all samples. Vulkan is used when the sample is run with
–vulkan
on the command line. - Vulkan sample paths will use the VK_AMDX_dense_geometry_format extension where available.
- Added an option to generate DGF blocks for pre-clustered input.
- Various bug fixes and performance enhancements.
Requirements
Supported GPUs
- All vendors supported
Supported graphics APIs
- DirectX® 12
- Vulkan®
Supported IRs
- SPIR-V
- DXIL
- DXBC (experimental)
Supported OSs
- Microsoft® Windows®
Required driver
- Latest AMD Software: Adrenalin Edition driver (minimum version 23.10.1)
Required software
- None
DGF SDK v1.0.0
This is the initial release of the DGCF SDK.
Features
- Reference pipeline for geometry clustering and DGF compression.
- Reference code for CPU and GPU decompression of DGF data.
- Documentation of DGF block format.
- Sample command-line encoder and viewer application.
Benefits
Dense Geometry Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.
For more information please refer to our blog post or the technical paper.
Requirements
Supported GPUs
- All vendors supported
Supported graphics APIs
- DirectX® 12
- Vulkan®
Supported IRs
- SPIR-V
- DXIL
- DXBC (experimental)
Supported OSs
- Microsoft® Windows®
Required driver
- Latest AMD Software: Adrenalin Edition driver (minimum version 23.10.1)
Required software
- None