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Releases: GPUOpen-LibrariesAndSDKs/DGF-SDK

DGF SDK v1.1.0

23 Sep 16:00

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Features

  • Reference pipeline for geometry clustering and DGF compression.
  • Reference code for CPU and GPU decompression of DGF data.
  • Documentation of DGF block format.
  • Sample command-line encoder and viewer application.

Benefits

Dense Geometry Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.

For more information please refer to our blog post or the technical paper.

Changes in v1.1.0

  • Added an animation-aware compression flow.
  • Added a sample demonstrating real-time update of animated DGF blocks.
  • Added Vulkan support to all samples. Vulkan is used when the sample is run with –vulkan on the command line.
  • Vulkan sample paths will use the VK_AMDX_dense_geometry_format extension where available.
  • Added an option to generate DGF blocks for pre-clustered input.
  • Various bug fixes and performance enhancements.

Requirements

Supported GPUs

  • All vendors supported

Supported graphics APIs

  • DirectX® 12
  • Vulkan®

Supported IRs

  • SPIR-V
  • DXIL
  • DXBC (experimental)

Supported OSs

  • Microsoft® Windows®

Required driver

  • Latest AMD Software: Adrenalin Edition driver (minimum version 23.10.1)

Required software

  • None

DGF SDK v1.0.0

06 Feb 13:37

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This is the initial release of the DGCF SDK.

Features

  • Reference pipeline for geometry clustering and DGF compression.
  • Reference code for CPU and GPU decompression of DGF data.
  • Documentation of DGF block format.
  • Sample command-line encoder and viewer application.

Benefits

Dense Geometry Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.

For more information please refer to our blog post or the technical paper.

Requirements

Supported GPUs

  • All vendors supported

Supported graphics APIs

  • DirectX® 12
  • Vulkan®

Supported IRs

  • SPIR-V
  • DXIL
  • DXBC (experimental)

Supported OSs

  • Microsoft® Windows®

Required driver

  • Latest AMD Software: Adrenalin Edition driver (minimum version 23.10.1)

Required software

  • None