可以将所有游戏解包出来的.uasset文件可视化展示
可视化编辑 .uasset 配置文件 并保存成新文件
支持以文件夹拖拽的形式,将文件夹打包成游戏内可用的pak mod文件
假如修改后的data文件路径是 \BBQ\Content_Common\DataTable\Script\xxx.uasset 那么在生成pak时,你需要在这个路径加上你的mod名文件夹,假如你mod命名为MyMod 完整路径为 MyMod\BBQ\Content_Common\DataTable\Script\xxx.uasset 将 MyMod 文件夹拖放进生成pak格式的窗口内即可完成打包 PAK需要加_P 才能生效 例:MyMod_P.pak
可以自己对 .uasset的数据进行备注,以便于标记 已经分析过的配表 支持导入他们配置好的备注文件,以便于更多的mod作者之间 协作分析全量配表
打开软件后,菜单栏 文件 -> 打开Data目录。 选择一个含有.uasset文件(一般使用 FModel解包出来的 BBQ\Content_Common\DataTable\Script文件夹)的文件夹打开即可
从做到右分块 依次为 uasset文件列表, 单个uasset文件内的数据列表, 单个数据内的 每个字段数据显示
.uasset每个数据内 个别字段是uasset嵌套形式。目前以 打开新窗体的方式进行嵌套数据编辑
其余上述功能均在 菜单栏 文件 内
- 这个工具只是uasset 配置文件的编辑器,并不支持打开其余FModel解开的uasset文件
- 本工具使用.net 8.0,如果需要使用请安装.net8.0库
- 如果有大佬觉得工具写的不好,可以自行clone进行修改。二次发布标注作者引用即可
- 如果有对工具有任何疑问,或者有大佬想要一起协作开发,可以联系作者:禽兽-云轩
- 支持多文件修改保存(已完成)
- 支持Undo Redo
- dirty 的data文件标记(已完成)
- data pak的解包及merge (解包完成)
- 新增数据(已完成)
Visualize all unpacked .uasset files from the BBQ\Content\_Common\DataTable\Script
directory within PAK files.
Visually edit .uasset configuration files and save them as new files.
Supports drag-and-drop folder packaging to generate game-compatible PAK mod files.
If the modified data file path is \BBQ\Content\_Common\DataTable\Script\xxx.uasset
, you must prepend your mod name folder to this path when generating the PAK. For example, if your mod is named MyMod
, the full path should be:
MyMod\BBQ\Content\_Common\DataTable\Script\xxx.uasset
Drag the MyMod
folder into the PAK generation window to complete packaging.
Note: PAK files must have the _P
suffix to take effect.
Example: MyMod_P.pak
Add custom notes to .uasset data to mark analyzed configuration tables.
Supports importing pre-configured note files to facilitate collaboration among mod authors for full-scale table analysis.
- Open the software and navigate to File -> Open Data Directory. Select a folder containing .uasset files (typically the
BBQ\Content\_Common\DataTable\Script
folder unpacked via FModel). - The interface is divided into three sections from left to right:
- List of .uasset files
- Data entries within a selected .uasset file
- Field details of a selected data entry
- Some fields in .uasset files contain nested data. These can be edited by opening a new window.
- All features mentioned above are accessible under the File menu.
- This tool is only an editor for .uasset configuration files and does not support other .uasset files unpacked by FModel.
- Requires .NET 8.0 Runtime. Install it before use.
- Feel free to fork and modify this tool. Please credit the original author if redistributing.
- For questions or collaboration, contact the author: QinShou-YunXuan.
- Support multi-file editing and saving (Completed)
- Undo/Redo functionality
- Dirty file marking (Completed)
- PAK unpacking and merging (Unpacking completed)
- Add new data entries (Completed)