A fast paced 2D game. With strategy elements.
Beginning of the game framework Graphics: SFML Physics: Box2D Sound: FMOD (Scripting: Lua)
Space makes the balls stick to the player Shift: Accelerate Arrow: Move LMB: shoot LMB: New ball
Windows: Visual studio Linux SCons
(extra files are in a dropbox folder)
- Clean up the source code
- Don't inerit from sf::Sprite, but make a register system like in MOJITO
- More typedefs (COUNT and INDEX for example)
- Make classes clearer
- Make a binary compatible vector3 betwen Box2D and SFML
- Place the dependend repos in the main repo
- Port to Linux [V]
- Make smooth build system that works on Windows and Linux
- Better level
- level editor (with SVG editor) [V]
- Easy edit spaceship
- Editor state
- GUI (HTML5 http://www.awesomium.com/ ?)
- Shooting Kills [V]
- a Masive spaceship as level
- Ai
- Basic
- Extending himself
- Adaptable by number of thrusters
- Special pieces:
- Turret
- ExtraSpeed
- Power generator
- Shield