Latest release: 1.4.00
AGI (Adventure Game Interpreter) is the adventure game engine used by Sierra On-Line(tm) to create some of their early games. Qt AGI Studio (formerly known as Linux AGI Studio) is a program which allows you to view, create and edit AGI games. Basically, it is an enhanced port of the Windows AGI Studio developed by Peter Kelly.
The program contains very little platform specific code so brave ones are encouraged to try it on other operating systems that have Qt library support.
Qt AGI Studio is available at https://github.com/Deledrius/agistudio/ The project is licensed under the GPL (GNU General Public License). See LICENSE for details.
Linux: GNU make, g++, cmake, X Window System, Qt library OS X: GNU make or XCode, g++ or clang, cmake, Qt library Windows: MinGW or Visual Studio, cmake, Qt library
The program is now being developed with Qt version 6.
NAGI, Sarien or ScummVM AGI interpreter is recommended to run games. ScummVM is available at https://www.scummvm.org/ Sarien is at https://sourceforge.net/projects/sarien/ NAGI is at http://www.agidev.com/projects/nagi/ Sarien is more focused on portability and NAGI on compatibility with Sierra's original AGI interpreter. Both are free. ScummVM is actively developed and is widely cross-platform.
CMake is used to create the necessary project files. Run "cmake" in a build subdirectory of your choice to generate a makefile, Visual Studio Solution, or XCode project, etc. appropriate for your platform:
mkdir build;cd build cmake ..
If you don't have CMake, you can download it at https://cmake.org/
CMake will detect that Qt6 is installed.
The binary is called agistudio and will be built in the src subdirectory; you can copy it to any path convenient to use (e.g. /usr/local/bin). In order to use the help and an example game template, copy them to any convenient place and specify the appropriate paths in the "Settings" menu when you'll run agistudio.
Qt AGI Studio has its own help viewer, but you can also view the help with any HTML browser.
Please read the online help. Note that if you want to use existing games' files, all the filenames must be in lower case.
- Helen Zommer [email protected] - primary development
- Jarno Elonen [email protected] - bitmap import
- Nat Budin [email protected] - Win32 port
- Claudio Matsuoka [email protected] - sound support
- Peter Kelly [email protected] - the original Windows version
- Lance Ewing [email protected] - the original (DOS) Picedit
- Joseph Davies [email protected] - Qt6 Port, current maintainer
Additional fixes provided by: Mikael Agren, Chris Cromer, Michael Hansen, Mike Rombout.
Please visit project website at https://github.com/Deledrius/agistudio/ to submit bug reports, comments, suggestions, etc.
Hope you'll have as much fun using it as we've had developing it! :-)