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Releases: DFHack/dfhack

DFHack 53.05-r1

18 Nov 14:28

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. Itch support is not available for this release due to Cloudflare outage.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

DF Compatibility

DF Compatibility

This release provides compatibility with Dwarf Fortress 53.05.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Features

  • compatibility with 53.05

DFHack 53.04-r1.1

18 Nov 01:00

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. This release does not support 53.04 Linux via Itch, as that distribution had not been published at the time we went to release. Support for 53.04 via Linux Itch will be added at a later date.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Hotfix

Hotfix

This point release is a hotfix for a structure alignment issue in 53.04-r1.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • fixed misalignment in widgets::unit_list

DFHack 53.04-r1

18 Nov 02:13

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic. This release does not support 53.04 Linux via Itch, as that distribution had not been published at the time we went to release. Support for 53.04 via Linux Itch will be added at a later date.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility with DF 53.04, Better support for Siege Update

Compatibility with DF 53.04

This release is primarily for compatibility with Dwarf Fortress 53.04.

Better support for Siege Update

Several tools have been enhanced or updated to work better with the siege update. Autolabor, blueprint, buildingplan, gui/design, RemoteFortressReader, Stonesense, and quickfort all have received updates for the new content, and we also added a siege manager (which went in before we knew Tarn was adding one to 53.04 so now you have choices).

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Tools

  • gui/siegemanager: manage your siege engines at a glance.

New Features

  • item: new --total-quality option for use in conjunction with --min-quality or --max-quality to filter items according to their total quality

Fixes

  • buildingplan: Bolt throwers will no longer be constructed using populated bins.
  • RemoteFortressReader: updated siege engine facing enums for new diagonal directions
  • suspendmanager: treat reinforced walls as a blocking construction and buildable platform

Misc Improvements

  • autolabor: support for new dyeing and siege-related labors
  • blueprint: support for reinforced walls and bolt throwers
  • gui/design: can now construct reinforced walls
  • quickfort: support for reinforced walls and bolt throwers
  • stonesense: queued constructions of reinforced walls are now visible

Structures

  • several arrays indexed by enums have been recoded to use the enum's size to size the array so that these will automatically update when the enum is updated, reflecting Bay12 practice

DFHack 53.03-r1

10 Nov 19:32

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility

Compatibility

This release is for compatibility with Dwarf Fortress 53.03.

Announcements

Linux compiler change, PSAs

Linux compiler change

Starting with this release, Linux release builds of DFHack will be compiled using gcc 11 and will be linked against libc 2.35 and libstdc++ 3.4.29. Prior releases were compiled using gcc 10. Since Dwarf Fortress itself is compiled with gcc 11, we do not anticipate that this will cause issues for anyone who is able to run Dwarf Fortress itself.

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Misc Improvements

  • Release builds for Linux are now compiled with gcc 11

DFHack 53.02-r2

07 Nov 18:47

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Building planner, Cleanconst

Building planner

The building planner has been updated to properly construct reinforced walls with the correct number and types of components,
to support the new facings on catapults and ballistas, and to support the new bolt thrower. As a side benefit, the reinforced wall
planner also provides a means to bypass the crash/corruption bug in DF's vanilla material selector for reinforced walls, so if you
want to build reinforced walls without the risk of crashing or corrupting your game, you can now use DFHack's building planner
to do it.

Cleanconst

The cleanconst tool has been updated to skip reinforced walls, since it's our expectation that the mechanic it uses won't properly
refund the original build materials on deconstruction.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • buildingplan: Building costs for reinforced walls are now correct.
  • cleanconst: do not attempt to clean Reinforced constructions

Misc Improvements

  • buildingplan: Added support for bolt throwers and siege engine rotation.

DFHack 53.02-r1

04 Nov 18:10

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility with 53.02

Compatibility with 53.02

This release is for compatibility with Dwarf Fortress 53.02.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Misc Improvements

  • Core: added gps (graphicst) to the set of globals whose sizes must agree for DFHack to pass initialization checks

DFHack 53.01-r1

03 Nov 22:07

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Compatibility, Stockpile export/import, noble symbols, armor resize, archery practice

Compatibility

This is primarily a compatibility release for Dwarf Fortress 53.01.

Stockpile export/import

We updated the stockpile import and export tools to understand the new color and dyed/undyed filters.
This fixes reported issues with quickfort-created stockpiles, including QSPs.

Noble symbols

The new fix/symbol-unstick tool can remove the assignment of a symbol to a noble that no longer exists.
If you had assigned that spiffy amulet to your baron only to have it go missing when he got promoted to count, this will
let you get it back.

Armor resize

The resize-armor tool will allow you to change the size of any item of armor or clothing to fit any chosen creature.
Mainly useful for adventure mode, especially if you're playing as an animal man race much larger or smaller than human
for which there just isn't that much clothing available otherwise.

Archery practice

Archery practice appears to be finally and fully fixed in 53.01, and so the fix/archery-practice tool has been deprecated in
this release. You can still use it if you want, and it shouldn't hurt anything if you do, but it's no longer needed.

Announcements ----------------------------------
PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Tools

  • fix/symbol-unstick: unstick noble symbols that cannot be re-designated.
  • resize-armor: resize armor or clothing item to any creature size.

Fixes

  • autotraining: squads once used for training then disabled now properly are treated as disabled.

Misc Improvements

  • stockpiles: add support for managing the dyed, undyed, and color filter settings.

Removed

  • fix/archery-practice: removed from the control panel's bug fixes tab.

DFHack 52.05-r3rc1

27 Oct 21:29

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DFHack 52.05-r3rc1 Pre-release
Pre-release

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Stockpile export/import, noble symbols, armor resize

Stockpile export/import

We updated the stockpile import and export tools to understand the new color and dyed/undyed filters.
This fixes reported issues with quickfort-created stockpiles, including QSPs.

Noble symbols

Tjhe new fix/symbol-unstick tool can remove the assignment of a symbol to a noble that no longer exists.
If you had assigned that spiffy amulet to your baron only to have it go missing when he got promoted to count, this will
let you get it back.

Armor resize

The resize-armor tool will allow you to change the size of any item of armor or clothing to fit any chosen creature.
Mainly useful for adventure mode, especially if you're playing as an animal man race much larger or smaller than human
for which there just isn't that much clothing available otherwise.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

New Tools

  • fix/symbol-unstick: unstick noble symbols that cannot be re-designated.
  • resize-armor: resize armor or clothing item to any creature size.

Misc Improvements

  • stockpiles: add support for managing the dyed, undyed, and color filter settings.

DFHack 52.05-r2

09 Oct 18:04

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Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Archery Practice Bug Mitigation, Mod Scripting Paths

Archery Practice Bug Mitigation

This prerelease features an new version of the fix/archery-practice script, updated to mitigate the way archery practice was changed in Dwarf Fortress 52.05. In 52.04, archery practice would only proceed if the marksdwarf had exactly one stack of training ammo in their inventory, and so our fix/archery-practice tool in 52.04 sought to accomplish this as much as possible. In 52.05, Dwarf Fortress's behavior changed so that archery practice would only proceed if the marksdwarf had two or more stacks of training ammo in their inventory. In addition, a requirement that the unit's quiver had to be the last item in their inventory appeared. The new version of fix/archery-practice attempts to maintain these conditions as best it can. The mitigation is not perfect, but it's better than no practice at all.

Mod Scripting Path

We recently discovered that DFHack's script manager was not properly adding scripts_modactive folders for active mods to DFHack's script path in all situations. We believe this was due to the changes in folder location introduced by Dwarf Fortress's introduction of the "portable mode" toggle and to storing player-specific game data in an "appdata" folder by default. This prerelease includes a fix that should resolve this issue for at least most scenarios, although there are some edge cases (especially when a player has mod content in both locations) that may still not be handled correctly. Feedback is requested.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • fix/archery-practice: now splits instead of combining ammo items in quivers, and moves quivers to end of unit's inventory list
  • script-manager: the scripts_modactive and scripts_modinstalled folders of a script-enabled mod will be properly added to the script path search list

Documentation

  • added a clarification link to DF's Lua API documentation to the DFHack Lua API documentation, as a way to reduce end-user confusion

DFHack 52.05-r2rc1

06 Oct 17:04

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DFHack 52.05-r2rc1 Pre-release
Pre-release

Q: How do I download DFHack?

A: Either add to your Steam library from our Steam page or scroll to the latest release on our GitHub releases page, expand the "Assets" list, and download the file for your platform (e.g. dfhack-XX.XX-rX-Windows-64bit.zip. If you are on Windows and are manually installing from the zip file, please remember to right click on the file after downloading, open the file properties, and select the "Unblock" checkbox. This will prevent issues with Windows antivirus programs.


This release is compatible with all distributions of Dwarf Fortress: Steam, Itch, and Classic.

Please report any issues (or feature requests) on the DFHack GitHub issue tracker. When reporting issues, please upload a zip file of your savegame and a zip file of your mods directory to the cloud and add links to the GitHub issue. Make sure your files are downloadable by "everyone with the link". We need your savegame to reproduce the problem and test the fix, and we need your active mods so we can load your savegame. Issues with savegames and mods attached get fixed first!

Highlights

Archery Practice Bug Mitigation, Mod Scripting Paths

Archery Practice Bug Mitigation

This prerelease features an new version of the fix/archery-practice script, updated to mitigate the way archery practice was changed in Dwarf Fortress 52.05. In 52.04, archery practice would only proceed if the marksdwarf had exactly one stack of training ammo in their inventory, and so our fix/archery-practice tool in 52.04 sought to accomplish this as much as possible. In 52.05, Dwarf Fortress's behavior changed so that archery practice would only proceed if the marksdwarf had two or more stacks of training ammo in their inventory. In addition, a requirement that the unit's quiver had to be the last item in their inventory appeared. The new version of fix/archery-practice attempts to maintain these conditions as best it can. The mitigation is not perfect, but it's better than no practice at all.

Mod Scripting Path

We recently discovered that DFHack's script manager was not properly adding scripts_modactive folders for active mods to DFHack's script path in all situations. We believe this was due to the changes in folder location introduced by Dwarf Fortress's introduction of the "portable mode" toggle and to storing player-specific game data in an "appdata" folder by default. This prerelease includes a fix that should resolve this issue for at least most scenarios, although there are some edge cases (especially when a player has mod content in both locations) that may still not be handled correctly. Feedback is requested.

Announcements

PSAs

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about.

Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable".

The in-game interface for running DFHack commands (gui/launcher) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode.

If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

New tools, fixes, and improvements

Fixes

  • fix/archery-practice: now splits instead of combining ammo items in quivers, and moves quivers to end of unit's inventory list
  • script-manager: the scripts_modactive and scripts_modinstalled folders of a script-enabled mod will be properly added to the script path search list

Documentation

  • added a clarification link to DF's Lua API documentation to the DFHack Lua API documentation, as a way to reduce end-user confusion