- Doesn't use CreateThread or CreateProcess which can help when loading multiple plugins if too many Threads/Processes are being used/opened.
 - Doesn't attach Plugin/ModMenu directly to program memory, threads, files, etc. (The ModMenu/Plugin needs to handle this logic).
 - "Point2Dir.dll/point_to_dir.cpp" reads a file called iszplg.config which points to a ModMenu that isn't in the same directory as the .dll
 
> g++ -shared -o ExamplePlugin.dll -O3 -s LoadThatModMenu.cpp
> g++ -shared -o Point2Dir.dll -O3 -s point_to_dir.cpp
> g++ -o ModMenu.exe -O3 -s ModMenuLoader.cpp
- Need an Video Showing it Off? I got you covered here.
 
- Both of these example files need to located in the "Mods" or "UnrealModPlugins" Folder, right beside eachother (can be changed).
 - This generally needs to be compiled by Plugin/ModMenu Developers. However there is a POC Download Below.
 - Download ExampleModMenuLoader.dll (Example Plugin).
 - Download ModMenuExample.exe (Example ModMenu).
 
- This is a pre-compiled plugin that requires a file called "iszplg.config" beside it, this file will point to another file/directory in the not currently running dir on the desired system.
 - Download Point2Dir.dll (Points to Exe in Another Directory).
 
[PATH]
C:\Users\CoolExampleFolderName\GameCheatZ\ISZ-ModMenu\ISZModMenu.exe