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@Tostov Tostov commented Sep 9, 2025

Additions

New turrets, the three hardpoint type turrets as well as two launcher turrets, one new TE turret

Changes

JI artillery type ammo has been moved to core. The textures for the projectiles are patched in as part of the security one. The guns themselves no longer have a special munition in vanilla so their ammo has been rolled into the general JI molten metal.

The JI rocket turret is now a triple shot cannon, and so fires a near instant 3 round burst of three mini molten shots good for fragmentation effects.

I've been playing with the JI guns recently and have also slightly buffed the RoF on the minigun-like weapon as well as the range on the AMR type weapon.

Reasoning

Merging them into core avoids any mayrequire wierdnesse in case it doesn't work with the defs or ammo injector, and currently the rimsenal type turrets no longer load in if you don't have rimsenal core, so it's a requirement hence having the ammo in the core section shouldn't be an issue.

The new grenade launcher turrets (EMP/Incendiary) from the mod do lob full size grenades but I've scaled them down to 40x46 and the 30x64 rounds to maintain ammo parity and not involve a weird single type grenade ammodef. The grenade lobber can fufill the same role as before by loading EMP grenades, and the incendiary obviously works as expected.

Grazer turret has been upstatted but otherwise functions like a vanilla grazer type verb. Should be sufficent in damage for its investment but may need tuning down if determined to be excessively good against humanoids.

I gave the minigun turret CIWS properties. Techncially it doesn't need to fire 100 round bursts to get reliable intercepts, but making it fire 100 rather than the usual 50 limits the total number of shells it can intercept per magazine to 5.

Alternatives

We can leave the JI projectiles themselves in security directly.

We could make unique ammo types for the lobbers to use seperate from their current loads.

Testing

Check tests you have performed:

  • Compiles without warnings
  • Game runs without errors
  • (For compatibility patches) ...with and without patched mod loaded
  • Playtested a colony (specify how long)

Moved JI ammo to core, as they no longer have seperate ammo types, so the ammo has been moved to there.
Moved defese type ammos to the core mod, as they now rely on the same ammo. Projecitle graphic is patched by sec mod.
Increased the AMR's range by 10, 68 is a bit short for the weapon with bipod deployed given its role.
Changed the bases on a few ammo types to remove trails.
@Tostov Tostov requested review from a team as code owners September 9, 2025 12:56
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github-actions bot commented Sep 9, 2025

You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-17583334600.zip

@github-actions github-actions bot added the Download in Comments This PR has a zipfile download available. label Sep 9, 2025
Mini Slugger/Shooter turret patches.
Updated costs on weapons that have significant difference in cost in CE.
Removed explosive comps.
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You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-17648437658.zip

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